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Find the pairs!

Score:
rated 2.30 / 5 stars
Views:
2,528 Views
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Genre:
Puzzles - Difference
Tags:
card
cards
memory
pairs

Credits & Info

Uploaded
Apr 13, 2016 | 8:47 PM EDT

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Author Comments

This is a memory game with 12 levels.
I created this game using my game engine in just 13 days.
The challenge was to create a game in just 12 days, but I failed. :P
I did this challenge for my 5 years anniversary since I started programming.
So I gifted myself this game.
There are some flaws, but this is the best I could do.
Thanks for the card art to the artist.

Reviews


FrenZeonFrenZeon

Rated 0 / 5 stars

I do not see the GUI of the game. What's going on?


GSquadron responds:

Let me know which browser are you using. (Maybe changing browser might fix the problem)
I tried the game on different browsers and it worked fine for me, so I cannot elaborate a fix.
If you just opened the game, it might need some seconds to load the gui.


AlchemistWarrior30AlchemistWarrior30

Rated 1 / 5 stars

Was playing the game and actually having fun with it. was using the 2nd level to grind some gold, and then all of a sudden whenever i didn't flip a correct match the cards would go back face down faster and faster until finally whenever i flipped over cards they would stay up no mater what and i could complete the level but rewarded no gold whether i flipped a correct pair or not. After a while a flipped up all the cards within the time limit but level wouldn't complete. Basically the game becomes unplayable after about 10 or so times. Star for good music and ok card art.


GSquadron responds:

Hi,
I played the game myself and did not have this issue.
Might have been because of the second upgrade.
Let me know which upgrades you unlocked so I can resolve the issue.
Update: Problem fixed! :)


montolomontolo

Rated 3.5 / 5 stars

I like it!

Sure it might have a pretty minimal art design, but it has it's own little charm to it.

The music is pretty great! You should credit the creator though.

This is probably the only memory game I've played with a shop. It's a cool concept!

However, the game gets a bit stale after a while, when I got to level 5 it became rather ridiculous.

The card designs are often reused, so when I think that there are going to be a whole new set of cards, the old ones come up again.

But I would say it's a fun game.

Happy 5 year anniversary!


People find this review helpful!
GSquadron responds:

Thanks man, your comment is much appreciated! :D

I decided to include dublicates in order to make the levels easier.
If all the cards were to be different it would increase the difficulty somehow.
In the last level though, you get 40 cards to pair with 20 individual art, so that is the most difficult one.


PhyrnnaPhyrnna

Rated 3 / 5 stars

Most comments prior have mentioned all that needs to be said for quality of game. That said I understand that you're still learning. Keep it up and keep working at it~!

As for the CC0, yes you don't have to credit any creator or artwork/music licensed under CC0. I will say though it is common courtesy to credit art/music even when licensed under CC0 out of respect and some people even send a small message to the artist just to let them know.

Cheers!

P.S. just tagging @troisnyx


People find this review helpful!
GSquadron responds:

Thanks for your comment and rating!


TroisnyxTroisnyx

Rated 1.5 / 5 stars

A few things:

For a game created in that amount of time, I think I've seen better transitions and graphics than this. This is plain. I like that the card art was drawn, but you don't credit anyone.

In fact, you didn't credit the artist, and you didn't credit the musician, which was @Phyrnna. That track was from Bullet Heaven. Low blow, eh? That counts as stealing.

There's a bit of a delay when it comes to getting wrong pairs etc.

Want a real challenge? Come up with a game in 72 hours. People have done it and won prizes for it. You can do a lot better than this.


GSquadron responds:

On the credits section you can see who did the cards and they are fully credited inside the game.
The song is CC0 and I do not have to credit the artist. Here you can read more about it http://open.commonly.cc/
The delay can be upgraded in the shop. Second one.
People have done games in 72 hours but did use better engines than what I did. (Yet there is a difference in quality)
This is way beyond my skills considering I have made only two game engines so far.

Also remember, the 72 hours challenges are just prototypes and they had artists on their back. I had to do the gui all by myself and backgrounds.

Do you really believe that after 5 years of experience, I go and waste my reputation to steal others work? It would not be worth it and nobody would steal anything especially people who have been programming for years.

Anyway thanks for your comment! :)