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Zombie Society - Death after death #3/3

rated 4.01 / 5 stars
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Adventure - Point 'n Click

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Apr 12, 2016 | 9:31 AM EDT
  • Daily 2nd Place April 13, 2016

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Author Comments

This is NOT really a GAME.
This is an INTERACTIVE STORY in the form of a (slightly) animated comic.
Zombie Society - Death after Death #3/3
story and programming by Francesco Dell'Anna Muja
art and colors by Giorga Longo
music by Antonio Mariano
What's the answer behind the mistery of the missing zombies? Is everything really alright in Zombie Society?

Read along, find clues, ask the right questions and help Margh make choices that will alter the plot and lead to three different endings (plus a secret one).

---------------SAVING DATA-----------------------
If the games aren't saving/sharing your choices properly, please follow these instructions:

- First and second episodes only save the data at the END of the story. You probably have to play the whole game while you're online or it won't work.
- The best way to make sure the game saved your data is to check the medals in episode 2 and 3: if they correspond, you're good to go.
- As a last resort, try clearing cookies, make sure your browser and flash plugin is fully updated, and restart

---------------AUTHOR'S NOTES---------------
Hey guys,

This being the final issue of a three-parts series, it will remember the choices you made in the previous ones. This is true if you're using local saves, too, as long as you've played both games on the same domain (Newgrounds)

And so, this story ends here. But many others await you in the months to come! I have big projects for the future, and if you had fun with this comics series (and I certainly hope so), you don't want to miss what's coming next.

Follow me here on Ng

or like our newborn Facebook page




Rated 4 / 5 stars

A fairly satisfying ending to a good zombie story. Nicely done.

It helps that Acka is pretty cute for a reanimated corpse.

Muja responds:

Yeah, you have to thank Giorgia, the artist, for making zombies look cute :D
Thanks a lot from the team!


Rated 4.5 / 5 stars

Feels extremely "unfinished". You kinda had to rush and ending here, didn't you? I really enjoyed the series and find it unlucky that you ran out of time or money. Oh well, still gonna give it a high rating.

Muja responds:

To tell you the truth... I had fixed a schedule for the publishing of the three episodes, and I wanted to respect it. Unfortunately I had to rush the ending, but I still tried to give an answer to all the questions raised in the past episodes.

I'm glad you had fun with the series nonetheless, and I'll tell you that I'm considering to repolish this series into a stand-alone mobile app.
I'll let you know if that ever happens.

Also, I'm working on a new series that'll be titled "B-List Super Heroes", I hope you'll play it when I publish it in the next months :)


Rated 5 / 5 stars

I thought that it was great. A few grammatical mistakes, but not enough to squabble about. I'm sure that you probably had a few different ideas for the endings, and ultimately settled on these. These were great in their own right, and I respect your decision. I just would have liked to see the humans get caught for the role they played in this, but that's just me. Lol
The characters fit well together. Even with them being Zombies and farming humans like cattle, you still can't help but to relate with them. I could DEFINITELY see using Ghvnn as a comic relief if you chose to take a more comical route with this. That's assuming, of course, that you decide to branch off of this in the future.
I can understand why you chose to throw the magnifying glass in there. It was a clever idea. Without it a couple of the choices wouldn't have been made available. However, that kinda takes away the "Choose Your Own Adventure" aspect of it. With that being said. Highlighting certain choices or (PATHS), as a reviewer suggested, to indicate which is the correct one to take is not only redundant, but would do the same thing. It's a "CHOOSE YOUR OWN ADVENTURE" for crying out loud. If they wanna be told what to do, then they can get married or join the military. Don't listen to them. You're doing great!
I'm not much of a reader, but with the player having the ability to alter the outcome, it makes it more enjoyable. I'm looking forward to seeing more of these.

Btw, not sure if it really matters, but some of the in-game medals are still not registering. The outside ones here on NG are working perfectly.
Speaking of medals, I'm off to get my last one. The "You Made It This Far" medal keeps eluding me. Lol

Muja responds:

Thank you for your long and detailed review! I'll answer to each point:
- I'm glad you liked the endings but, hey (and here I'm going to shout a huge SPOIILERRRRR... the humans are trying to save the world! Have some respect for their main goal! lol
- Ghvnn has always been intended as the comic relief, and I'm glad he made you laugh
- What I got from those other reviews is that I need to make more clear *how* your choices affect the story; I think that's true and I'm working on that aspect in my next project.

And that brings us to the "branch off" part: a sequel is indeed in the making, and will be online in no more than a month on Newgroungs. It'll be titled "Zombie Dating Agency" and it'll take a very different (and comical) look at Zombie Society.

I hope I'll see you then :)


Rated 5 / 5 stars

I rarely post a five-star review. Creativity, story, execution, humor, playability, music, visuals were all great. The click the magnifying glass action was annoying.

Muja responds:

Thank you for your nice review!
And I'm sorry about the magnifying glass bit... I wanted to convey the feeling of a detective with keen eyes who can notice little details. I'll think of something else for my next games.

Thanks again!


Rated 5 / 5 stars

I like very much this amazing series! For me, the interactive tale aspect is relaxing and equally entertaining because it gives me time to admire the entire game and all of your work, unlike a faster paced game where a lot of the details get skipped.
> On the other hand, I wish you'd let the player know a lot better whether he's on the right path or not. Of course, I understand the *open* aspect of the game, but sometimes open is too open and becomes vague... you see, as a player who values her time (and replaying actually means a lot!), I would like some sort of better pointers as to what is *essential* (right path to best ending, wrong path to getting all the details of the game) and when you can fool around.
For example, I couldn't determine whether the initial dialogue with One-eye about the current zombie/human society situation has any relevance toward plot/medals or not. Perhaps it's just for details, which is great because I love lots of info, but I would like a notification about that of sorts since One-eye and Margh's relation is important as the end shows it... if the end would change depending on One-eye's impression of you, that I needed to know beforehand to see where I invest more time in choosing dialogue trees.
As for bugs, it seems I couldn't obtain the 2 troublesome Nozee medals, the *Nozee Disappointed* and *Nozee Impressed* medals. Everything I do lands in *Somewhat decent*. Perhaps you'll notify us when you get those fixed? I read in another review that they are truly a bug and not some oversight from the player's part.
Finally, all the endings are rather bitter-sweet because I had hoped something more from One-eye. I perfectly understand that this is Zombie society and not Human society, but still, now I want to know more about One-eye and Margh (former Marco) relations. Were they friends, who were they, why were they partners in this conflict?
This is what I want to know. I read the last letter numerous times to see if I hadn't missed anything. But no matter how I look at it, I want to find out more of Margh and One-Eye... some story about them about how they used to be and how they fought together against zombies (or for the freedom of mankind) as rebels.
Perhaps you'll give us, in time, another treat about that?
I wish you all the best and great success with your other projects!

Muja responds:

Hello, and thank you for your nice and detailed review!

You have a point when you talk about some sort of "notification" for the important choices, I get what you mean. I'll try to implement something similar in my next projects. I'll sign this idea down.

Also, I'm very glad you were this invested in the story. To answer your request... I might write a "prequel" in the future, where Marco is still alive and a rebel alongside One-Eye. it's a possibility. But I wouldn't really want to make a story where humans fight zombies... like *every* other zombie story out there.

Thanks a lot, again, your review was a really nice read, and I hope you'll enjoy our future comics, too!