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Defend the flowers from a horde of evil robot bees from outer space!
Nice polish to the game, but it slows down proportionally to the quantity of stuff on the screen, making the mouse bullseye jumpy, and thus the ship unaimable/uncontrollable. There's no reason for such a simple game to consume the full resources of a quad-core computer. Too much visual effect, not enough portability & scalability.
not all 5 stars because i noticed a bug... which in the end caused another bug...
Love the idea and how it all works.
Fat cannon is the second bug i noticed, if it leaves too many bullets, it majorly slows down the game.
Now the first but is more serious, after the bonus wave i got a "game over" or something like that when my ship hit the bees, and the game resumed with 0 stars and lv 1... nothing unusual BUT! at the end screen of the level, the stars continued to show, and i could collect them as much as i wanted! with the game actually counting them towards gathered in the level!, once i collected enough to unlock the big gun, i had accidentally collected the big gun bonus and started shooting (while still on the scores screen), which started to slow the game, i clicked play hoping it would reset the script, nada... still slow but i stopped "farting" with the big gun which was kinda endless!.
One minor thing i would change is leave a bit more space between the mouse and the point at which the ship starts/stops breaking, it's really hard to aim without hitting the bees incidentally.
O(ne tiny other adjustment, i lacked some music ;)
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