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Note! There is no pre-loader for this game.
A pseudo 3d maze game. Run and hide from monsters while collecting rubies and trying to get to the level exit.
-- Instructions --
WASD to move
Space to interact (open doors/crumbling walls)
P to pause
Mouse/Left & Right arrows to look
Enter to start
Alt-Enter for fullscreen
Click to regain mouse lock
Written in C using SDL.
Nice concept but you need to rethink the way the game looks around it get to confusing to know where I am or where I am going.
Hi, I would really like to know the software you created this in. I like the potential here.
my right ear is bleeding.
Fix your problems with the turn system
There's something un-intuitive about the direction of sight; the mouse only turns it a little, and the arrow keys turn it _slowly_, much too slow to be tactically useful.
The first fragile wall looked identical to all the others, so I guess I have to go around trying _all_ the walls?
I guess there are more controls than you list in the instructions, (such as P for pause) but it's not very tempting to try all the options. Please make a better tutorial or help text, and fix it so we can turn at a speed matching our movements
Thanks for the review. I've just uploaded a new version with some minor tweaks:
* Increased mouse/Arrow key sensitivity
* More obvious secret wall texture
* List other controls in description (forgot about them when I uploaded the game :P)
Not major improvements, but I thought I'd update the game since they were easy tweaks to make.
An interactive story of love and adventure
Turn-based PvP Arena Battler
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