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Tweetfairy

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Playing Tweetfairy is as simple as using the arrow keys to move left and right. You should tell your friends to mention #tweetfairygame on Twitter with the hashtags #tfatk, #tfheal, and #tfbuff, because their tweets are used inside the game.

Made by @Rumpelcita and @Eamanelf.

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It's not bad...per say. There's just not really that much to do and no clear end goal. Like a endless runner with a cuter character and less reward.

An enjoyable casual game, thought the character seemed a little too slow in comparison with the overall game speed.

First strike goes towards the game's controls! The content creator forgot to tell people that they move their character with the directional arrows on the keyboard, and that you can only move left or right.

You can also click off-screen to pause the game.
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If you're looking for an honest opinion on this fairy game then look no further. This review is going to cover honesty for sure. The object of Tweetfairy is to collect falling cards. What's on the cards doesn't matter, as the only thing you need to pay attention to is the randomly generated colour cards Red, Blue Green. Unless of course you're you know: colour-blind. Then good luck having any enjoyment with this game. Collect green cards to restore your health. Collect red cards to lose your health. And collect Blue cards for nothing to happen. (possible bug?).

From the moment you start playing, the game's pattern never changes it's formula. Cards are always randomly generated, and always fall at the same speed after the first 5 seconds of playing. The difficulty never changes either, forever remaining at somewhat easy or normal. And this goes on and on until you lose all your health points, or your real life mental sanity. The content creator thinks Tweetfairy is so good that they must spread around this unpolished chore for others to yawn at. After getting to a score of 5000, I began to ask myself "What's the point?" and proceed to pick up the red cards to end it all. This feeling of regret is not something players should be feeling when playing a game. A game should never be giving them a vibe telling them to give up. When it get's to that point, something is seriously wrong.

When you get right to it: Tweetfairy lacks depth. It fails to cover up or give any meaning to it's endless high score objective that has been posted up a thousand times before on newgrounds. There are way better games on this website, and if you made it this far in the review then I'd advise you to just move on from Tweetfairy, because the final verdict is a 3 out of 10. I almost gave it a 4 out of 10 because it isn't the worst game in the world. But when you get down to it, a higher rating wouldn't excuse the bare empty background, 7 second looping gameplay song, and everything else listed above. All of this combined makes it a bad game!

To the content creator: now that you've read this review, I want you to sign out, then play this game. Or have one of your closest friends play this game. Hopefully then, you can see what has actually been made.

Final Verdict: 3 out of 10
NG Rating: 1.5 Stars
**DESTROYED**

Interesting little experiment mixing social media and games into a little avoider/collector game. I think if there was a bit more to it in gameplay, it could be really good!

Interesting concept, could have a bit more explanation at the beginning, some #hashtags go pretty fast at the beginning, but otherwise a pretty good game!

Credits & Info

Views
3,123
Votes
120
Score
2.54 / 5.00

Uploaded
Feb 27, 2016
10:27 AM EST