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(Made for the GGJ16 in 48 hours by only one dude... )
This game is about is about...
I guess people didn't understand this is about the holocaust. Do you think they could talk, choose what to read, what to do, etc. ? No. They needed to work, every single day just to then get killed. This game is emotional, sad and true, all at the same time (but of course, with a mix of animals and animation).
Wow... I'm honestly at a loss for words. I'm not really sure how many games have been created over the Holocaust but this captures it really well. Working day in and day out just trying to survive. Seeing all of your friends just disappear day after day. And getting killed off for seemingly no reason. And the newspaper was actually a good addition seeing as everything was kept under wraps pretty well for a while. Curious about what the numbers at the bottom of the newspaper were though. Oh well, keep up the good work, man.
I understand the message... don't listen to all the retards who don't get these things.
Hope to see more from you!
What a surreal experience this was.
I love these types of experimental games. With each scene things seemed to get worse, I don't know if I was just imagining things but the Mouse character seemed to be more miserable throughout each scene. It was extremely depressing to watch these characters waiting for their impending doom whilst doing nothing about it. At the end there was no one left but, the German Shepard standing guard. Not being able to see what was beyond the Mouse's door after the red X was painted on his door was a nice touch along with that ending question "What was the game about." Brilliant piece. The soundtrack was soothing, and the right pick for this game, not to mention solid pixel art. I expect more brilliant things from you.
Great game in such a short time. I think this may be the music used in dwarf fortress? Good stuff keep up the good work.
It was made for this game. Is only an ukelele :D
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