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Misconnect

Score:
rated 3.17 / 5 stars
Views:
11,331 Views
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Genre:
Puzzles - Other
Tags:
line
pipe
connect

Credits & Info

Uploaded
Jan 16, 2016 | 9:14 AM EST

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Author Comments

I wanted to make something a bit more puzzleish for once, and this is what I came up with. The rules for how the paths can interact with each other is the kind of thing that is easy to understand, yet hard to explain, so hopefully the tutorial does a good job. One way of looking at it is that they can only touch for one square at a time.

Android Version: https://play.google.com/store/apps/details?id=com.reboundgames.misconnect

iPhone/iPad: https://itunes.apple.com/us/app/misconnect/id1070971002

Reviews


latias1290latias1290

Rated 3.5 / 5 stars

This game is interesting and prominent, but not fast enough. That is is not fast enough is bad on its own, but it takes away the whole challenge. The only time you could possibly feel challenged is when you end up in an impossible situation, which is not very fun either.

My verdict: Make the game faster and this deserves 5 stars. Other than that, enjoyable. Would play again.



LiazLanLiazLan

Rated 3 / 5 stars

Cool! I get stuck at 11 tho -.-



arnatuilarnatuil

Rated 4 / 5 stars

Great, could spend hours on this even though it's nicely linear. Dontthink I'll make it to80 though.
Maybe a challenge mode? Ideas: "dont use this square", "board clear stone if double used*" and "No red on blue"?
*: I'd let them keep the last color line though



SprayonBerriesSprayonBerries

Rated 4 / 5 stars

love the concept and its pretty fun, though id love to see other gamemodes where you experiment with this idea. the one gamemode only lasts so long


People find this review helpful!
catdogck responds:

Good idea. In the mean time there are the mods you can enable from the menu.


flamewolf393flamewolf393

Rated 2.5 / 5 stars

Nice start. I would rather see an actual puzzle game with this, as in actual levels rather than just random timed placement.


catdogck responds:

You might like a game called "flow" then. I don't think this concept works without time pressure, it would be far too easy.