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Submachine 10: the Exit

rated 4.27 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Dec 21, 2015 | 8:53 AM EST
  • Frontpaged December 21, 2015
  • Review Crew Pick December 23, 2015
  • Daily Feature December 22, 2015
  • Weekly 4th Place December 23, 2015

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Author Comments

The grand finale of the Submachine saga.



Rated 5 / 5 stars

Is there any chance that you'd make another one? I know it's the grand finale, but your games are so *GOOD*

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Rated 5 / 5 stars

So far i played all the 10 parts now (in a different website) i kinda love your work , the submachine series are the most awesome and interesting point and click games , the story is all good kind of sad that it's the final part i really enjoyed playing it , but you still make those new year games and that's good anyways for me you're a living legend.

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Rated 5 / 5 stars

Ten years...Ten years of my life, I've been caught in those infernal worlds, layers of dimensions covered be sub-dimensions ad infinitum. But then...

I did it...

I got out...

I found every secret hidden in the nooks and crannies of the submachine. I found your letters and your hints, your devices and your puzzles, your questions and answers. You helped me get out, YOU saved me and many others along the way. I have but you to thank for getting me out...

And yet, I have never been able to thank who decided to drop me into the submachine, because without them, I wouldn't be as well as I am now. I would never had known the people who explored it, the lives that were lost, and the advances that were made...

Without them, I would've never known the submachine ever existed. And I'm better off knowing it does.

As for what I do next, I don't know, but what matters is that I'm free, and I'll be seeing you on the outside.


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Rated 5 / 5 stars

The game is an amazing finish to the series! It explains so much about the machine and how it became what it is. The notes that delve into the human psyche as they deal with the machine add a certain level of reality to the series that I feel was lacking before. I may not fully understand all that went on, but I feel that it's sort of supposed to be that way. We don't learn every little thing about every character mentioned because the focus of the game is the machine itself. I feel that it's an interesting mix of both an in-depth look at certain instances and the focus of the submachine. The conversations tie in well with learning more about the machine and explain a lot about the situation. I will say that my one critique is the size of the game. I honestly think there should be a way to teleport back to the portal because some of these sections are so big that I spent most of the game figuring out where I am and where the thing I'm looking for is from my position

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Rated 5 / 5 stars

Just finished the game, what can I say! it's the end and a master piece as always. the non-linear access made the game seem bigger than it actually is (more exploration!) I do admit there were puzzles that i won't be able to solve without walkthrough. but that is just the right place i wanted to be.
Thank you Mateusz-Skutnik for the awesome 10 years trying to piece the story fragments together. Now back into the light house! (a strange request, is it possible to post a more Chronological back ground story on Elizabeth and Murtaugh? just to make sure i understood the story correctly)

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