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Jump over the Rings

Score:
rated 2.90 / 5 stars
Views:
2,366 Views
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Genre:
Skill - Avoid
Tags:
action
arcade

Credits & Info

Uploaded
Oct 26, 2015 | 6:30 PM EDT

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Author Comments

You have to jump over the rings in order to score points. Avoid them until you have jumped over them. How long can you keep going before you hit one of the white bouncing rings? Very fun and addicting game with a very simple premise. You will get upset about how close you get to beating your best score each time you play.

Reviews


MysteryEzekudeMysteryEzekude

Rated 4 / 5 stars

I really like this game for its simple and fluid controls combined with the challenging and addictive arcade-style gameplay akin to Nintendo's classic "Donkey Kong" (with jumping over obstacles and all).

Plus, I feel that the RGB split effect really makes a neat aesthetic for the game's presentation. All in all, I consider this a simple but challenging and polished arcade-style game!



TaterpotatoTaterpotato

Rated 4 / 5 stars

Great game, the concept is a great and unique idea, and the retro arcade style art and music (damn do I love me some chiptune!) is fantastic and compliments the games gameplay.


People find this review helpful!

DanpczDanpcz

Rated 2.5 / 5 stars

neat, but damn hardcore. On the first play, I died on the 1st ring
Then, a lot of effort to get a freaking E+
Increasing the difficulty and pace over time would be appreciated. Especially to give something interesting on the later-on game. Maybe it's just not my kind of game, but I don't see why I would try to get an A if it can be mostly luck. I mean, I did get a 15 but often died on the 1st or 2nd ring.



DoctorStrongbadDoctorStrongbad

Rated 3 / 5 stars

A fun game with a nice challenge.



MysteryMadman69MysteryMadman69

Rated 3.5 / 5 stars

I like it. Hardcore challenge, responsive controls, tight jump, easy to play. Tough to master.
,A few suggestion, though. While I like the challenge, I think you hurl the player in way too fast, especially for a first-time player. Give them a chance to understand the game. Throw two rings at them to begin with. When those are gone, three or four. Then five or six. Once the score closes in on 10, you can start working up to where you are throughout the remainder of the game.

I don't think it ruins the game or anything having it all happen at once, but I do think it would make it easier for players to get hooked, and it would help to suck people in by having an increasing intensity rapidly pulling them in. Seeing the playing field start small and then quickly fill up with more, more, and more rings builds to a frantic level, and is much more effective than trying to hit the player all at once. I think there's a reason most games have worked that way for decades.

Also, it says "avoid them until you have jumped over them." That makes it sound like green rings should be safe, but making contact with them often ends my game. What did you intend? I do think they should be safe. Caused some pretty stupid failures.

But slow build-up or from the start, I do think this is a great challenge, and hardcore gamers will enjoy trying to beat their score.


People find this review helpful!