I can't believe I've not released a game since "Lost Outpost" ?
Anyway, Rot is kind of a spiritual successor to the Outpost games ( I'm a one trick pony ), but where we went dark and atmospheric with those, Rot is bright and really doesn't take itself seriously.
Is there any point to me explaining the features ? I mean it must have loaded by now. Ok, weapons to unlock / upgrade, outfits to unlock because who doesn't want to be dressed as a giant banana when killing zombies, and different game modes to choose from just when you were getting bored with the normal one.
This is our first large HTML5 game, and... well, it's really not Flash. HTML5 does some things better, but a lot of things worse.
Ok one last thing, you'll have seen the heavy handed Greenlight banner in the game. We're building a vastly improved version called "Rot Purge" in Unity for Windows / Mac / Linux. If you enjoy Rot please check out Rot Purge. Thanks.
Update: If the arrow keys are causing the entire site to scroll, please stick with WASD. Also right mouse button to change your weapon.
Update 2: I've gone back to the original speed to try and fix the walking through barriers bug. Also the magnet is more powerful now, so hurray! ( And let's see what breaks next. I miss Flash )