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Death Cabin

Score:
rated 3.02 / 5 stars
Views:
5,707 Views
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Genre:
Action - Shooter - Run 'n Gun
Tags:
shooter
action
demon
retro

Credits & Info

Uploaded
Sep 3, 2015 | 12:47 PM EDT

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Author Comments

RUNS BEST ON FIREFOX.
NOTE: The game may appear to be laggy during the main menu when ran in Chrome. But the gameplay should be unaffected!

You start the game without any weapon, and thus must obtain a random weapon dropped into the cabin periodically. A key component of the gameplay is the conservation of ammunition - the constant dilemma between eliminating nearby threats immediately or saving some bullets for when things get tough should keep the player on his/her toes. Should you run out of ammo, you will be left with no means of defense; at least, until the next weapon drops.

Reviews


darklordYTdarklordYT

Rated 3 / 5 stars

There's some problem, you need to add some instruction on how to shoot and walk.
Because some other new players will just probably die.



wiseguy999wiseguy999

Rated 4 / 5 stars

This is a great game but enemies keep spawning right where I am, I died 4 times for this reason. It's a good game overall, the weapons aren't many but that's not even a problem for me. This game deserves 4 stars!



AliAlkhiroAliAlkhiro

Rated 3.5 / 5 stars

A great production value on a simple concept with very pleasing results.
However, a number of faulty design decisions mar the experience and result in a rating lower than the game deserves.

Let's get to the meat of this:
1- Wait for better weapons. At the end of each wave, you leave on enemy and then try to get a good weapon and a spare one on the ground. This has to be changed.
2- Small number of weapons. Each weapon is an adventure on its own and I loved how you change your play style to fit with each weapon. I wish there were more.
3- Shootyourself pistol. It is so weak it hurts my soul. Please buff it up a bit. You can make it more valuable by making it shoot downwards for a second jump (a suggestion).
4- Enemy quality over quantity. The game becomes impossible when there are so many skeletons/zombies walking around while the jumpers jump at you (unless you have a rifle) so measuring how many enemies that you can maneuver with different weapons and adding new types would make the game better.
5- No progression. I know it is a simple game but there are simple things you can do to make the experience last longer and increase replay-ability. Buying upgrades between rounds or unlocking more weapons and such.
6- Motivation lost. There is no reason to try to overcome the next round other self challenge, and that doesn't run for long. Adding things at certain milestones (like an extra health every 5 rounds) would make surviving the round more rewarding and more satisfactory.
7- No pause and no sliders. Pausing mid game is very important and I gave up many good rounds because someone was talking to me and I couldn't pause the game. Audio sliders may not sound like a big deal but they aren't hard to implement and are very valuable.
8- Background. The grey background is acceptable, but you can add windows and put those nice dark trees behind them for extra artistic touch, it will make the atmosphere better (especially with occasional lightning).

Good job on a good game.


ChinyKian responds:

Thank you for the very helpful feedback! The issue of progression is definitely something I am keeping in mind (as well as increasing content). As of now, I am slowly working on improving and expanding the game for the PC platform. If you are interested, you can follow the development of the game at http://gamejolt.com/games/death-cabin/90316

Thanks again!


Domin8ter101Domin8ter101

Rated 2.5 / 5 stars

Sometimes the red area doesn't show for me.


People find this review helpful!
ChinyKian responds:

How peculiar... thanks for letting me know!


DoctorStrongbadDoctorStrongbad

Rated 3 / 5 stars

A good game but it has some bugs. Enemies will appear on top of you. You can not defend yourself if you run out of ammo.


People find this review helpful!
ChinyKian responds:

Hello, where the enemies spawn are indicated by the red-aura-thingy on the ground. I probably should have made it more obvious. Thanks for the feedback!