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rated 3.20 / 5 stars
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Puzzles - Sliding

Credits & Info

Aug 24, 2015 | 9:52 PM EDT

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Author Comments


This game was made in 72 hours for Ludum Dare 33

Follow the story of two siamese twins who work at freak show. During the day they complete challenges to amuse the public, but nothing is never that simple. You'll discover how different these sisters are over their late-night conversations.

-Arrow keys to move around (there's no jumping here)
-X to interact
-Z to split the sisters and swtich control
-F to examine the level
-V toggles fullscreen
-R resets the level

edU.Verz: Design and Art
Ludipe: Design and Code
Jonroru: Artist
Celer: Music and sfx



Rated 4.5 / 5 stars

Minor bugs but to be expected in such short time frame. Amazing work, love the stylization, music, story, gameplay, puzzles... I only busted you half a star because it's SO GODDAMN DEPRESSING!!! I mean, seriously, I can more than get into games and stories with such a grim premise but damnit I was just perusing nutty, stupid, and amusing games then BAM!!! Here's a fucking truckload of feels right to your FACE.

Seriously, great work though.

P.S. You lied in your instructions... there totally was jumping that occurred...


Rated 5 / 5 stars

Now THAT was creepy. And, to me, the game lasted exactly the right amount of time.


Rated 4 / 5 stars

Wow, great job! Super concept. Creepy art, creepy music. That "dark carnival" motif keeps everything disturbingly off-kilter. I actually enjoyed the character animations and the models. Twisted.

I didn't have much trouble figuring out that the sisters could split and then rejoin, but you might want to add that into the tutorial. The mechanics here are actually a bit complex.

I was surprised that the puzzles never became super tough, but it is a short-term project. My only real complaints are that the pessimistic sister moves too slow, even though it fits her character, and that the game eventually becomes tedious. Part of that is because of the inability to jump or walk off ledges, causing the characters to have to walk up and down ladders repeatedly, but I understand that its part of the gameplay (jumps and edge-falling would make the game meaningless). It ends fast enough that it never really becomes an issue.

In the previous reviews, there's some dissatisfaction with the ending, but I think I get it. You're saying, "And the story went on and on, and the show went on and on... and only one thing could end it."

This would be a great full game. I wonder if there's some variations you could add to keep it interesting after 4 or 5 levels?


Rated 4.5 / 5 stars

Wow... A puzzle challenge, story and atmosphere with music and nice graphics. This is an amazingly complete creation for a 72h creation.

The 1st time I played I didn't know what the goal was so I moved around randomly and encountered a bug that froze the game. Reloaded: 2nd time around, I knew what I had to do and managed to play 3 puzzles but it seems to have frozen again or the story isn't finished. (I see the siamese fall down and then nothing... nothing is happening.)

I think if I knew this was a puzzle (find-make the path to reach the stage) it would have helped me guess what to do the 1st time and maybe avoid the 'freeze+reload'.

Anyway, apart those freezing moments: GJ! :)


Rated 4 / 5 stars

There are quite a number of bugs and glitches lurking around. One moment, I had the pessimistic sister climbing invisible ladders horizontally and then she got stuck on the floor plank. This occured on the third level. If my memory is correct, the stair on the left in the middle (from 1F to 2F) is problematic. This causes me to restart 2 times in the third level. There is also an instance that a sister push the crates backward and also an instance that a sister walks by standing still.

HOWEVER, since this is made for Ludum Dare 33. I would say "great job" for pulling this game off in just 72 hours. I didn't know siamese twins conjoined at the back could actually split apart then conjoin back. Did you thought of the splitting yourself and put it into the game? If yes, then good job for using it as a gameplay feature and incorporating it into the theme of Ludum Dare 33.

By the way, I reached the point where they fell off the rope. Is that the end? That's it?

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