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SkyRider & the Journey to the AirCitadel

Score:
rated 3.52 / 5 stars
Views:
19,390 Views
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Genre:
Action - Platformer - Puzzle
Tags:
action
platformer
puzzle
skyrider

Credits & Info

Uploaded
Jul 11, 2015 | 8:25 PM EDT

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Author Comments

WE ARE AT KICKSTARTER RIGHT NOW!
https://www.kickstarter.com/projects/1980425171/skyrider-and-the-journey-to-the-aircitadel
PLEASE SUPPORT US! <3

For a downloadable version of the game go to:
http://gamejolt.com/games/skyrider-the-journey-to-the-aircitadel/75697
It works a whole lot better :)

In this game Noki, the main character is controlled with the WASD keyboard keys.
R.O.B.O.T.O his personal drone is controlled with the mouse.
They both need each other to go through the mazes that the AirCitadel activated in order to have their city safe.
Local multiplayer can be achieved if one player controls Noki and the other uses the mouse in order to control R.O.B.O.T.O (this is highly recommended)

Reviews


TheWilloughbianTheWilloughbian

Rated 4 / 5 stars

Nice. I like it. I'd like to see more of it. Interesting game play. Cool graphics. Good challenge.



PsychknightPsychknight

Rated 4 / 5 stars

Why can I definitely double-jump, but definitely not all the time? There is something very wrong there, seeing as it is a PLATFORMER game....

Keep up the good work though. Everything else seems great.



00zil00zil

Rated 0 / 5 stars

Auto scrolling camera is janky, 2nd level once you hit the checkpoint if you die the camera keeps going locking you into an infinite respawn cycle and if you hit the menu key during this you effectively soft lock the game.


People find this review helpful!

BoyLagBoyLag

Rated 4.5 / 5 stars

More pixely games are always good. Complicated to control but a challenge is always welcome.
Check out the spot light for Skyrider

https://youtu.be/SDKwPBD1FDg



SparttenomegaGamesSparttenomegaGames

Rated 4.5 / 5 stars

Very nice game. The camera feels slightly sluggish and the movements are also a little stiff, but besides that the game is great. The only bug I encountered was if I moved the elevator too fast upwards the player would fall through it.