Each turn the attacker "Melee" or "Shooting". The defender chooses "Anti-Melee" or "Anti-Shooting" after both players choose, it comes with the results. When the result is the same, the attacker is failed to do high attack damage. When the result is the different the attacker do high attack damage. When the power energy bar is on Lv2 or Lv3 you can press to boost. The game end when a player won 2 rounds in the battle.
Controls of players:
Melee: "Z" Shooting: "X" Boost: "C"