This is a map environment I built for one of my classes. All model assets were made using SketchUp, textures in Photoshop, then imported and rendered using 3Ds Max.
The project animation is running 15fps, with around 4600 frames total. That's alot to render...
3Ds Max takes quite a while to render what you need. All of what you see is around 90 hours of rendered footage, done on roughly 16 computers, each rendering a segment of the video. Taking around 6-14 hours each depending on scene assets. This would explain the random cuts and leaps in footage.
Interior at night, and exterior at day, look the best.
Some photo textures, such as the playing cards, soup can, the poster, tool wall, and skybox were modified from pre-existing images and made more applicable for use. All other textures were made of mixing or from scratch.
This is intended to see what you all think of it, which will effect and influence its direction. It is not to the point I envisioned, but due to time constraints, it's as close to it as I could've gotten. The few issues with lighting and some textures not showing up will be addressed once brought in a game engine, following any changes or ideas you may have for me. Most like it will be brought into CryEngine.