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Blue Karma

Score:
rated 3.69 / 5 stars
Views:
11,185 Views
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Genre:
Adventure - Point 'n Click
Tags:
adventure
blue
karma
dystopia

Credits & Info

Uploaded
May 18, 2015 | 1:09 PM EDT

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Bonus - House Checker 5 Points Check houses along the way
Bonus - Mans Best Friend 5 Points Talk with Crunch
Bonus - Save Water Bills 5 Points Didn't leave water on
Bonus - Slums Notifications 5 Points Read all notifications in Slums
Bonus - Street Check 5 Points Check the street is right
Bonus - Who's the Driver 5 Points Identify who the driver is
Break In 5 Points Apply crowbar on Window
Collect Enforcement Gear 5 Points Pick up cuffs provided by Albert
Find Compound 5 Points Find the Compound on Baker Street
Find Suit 5 Points Riley picks up his Elite Agent suit from drawer
Pyjama Wash 5 Points Put the pyjamas in the washing basket
Responsible Owner 5 Points Prepare dog food for Crunch
Another Way 10 Points Find another way into Compound
Bonus - City Admirer 10 Points Gaze at the city view 3 times
Bonus - No Notifications Apartment 10 Points Read all notifications before leaving apartment
Bonus - Water Plants 10 Points Water the plants
Bonus - Workout 10 Points Climb up and down the ladder five times
Tradesmen Toolbox 10 Points Use key on Toolbox
We Have Noise 25 Points Make a noise distraction when breaking in
Arrest Dawson 50 Points Successfully Arrest Dawson
Bonus - Bedroom Maintainer 50 Points Leave Room in good state before leaving
Bonus - Full Vetter 50 Points Examine everyone along the street
Hide and Seek 50 Points Hide before Dawson walks in
Wise man 50 Points Avoided bodyguards luring attack
Bonus - Cable Balancer 100 Points Place Dawson out the window with cable

Author Comments

You can find out the rest of the story here:

UK
http://www.amazon.co.uk/gp/product/B014Y9Z3J0

USA
http://www.amazon.com/gp/product/B014Y9Z3J0

Please leave a review and let me know what you thought :)

Hey All,

So after receiving some great constructive criticism, I decided to pull the original and apply the suggestions provided by the reviewers. Thanks a lot for raising everyone, they were all valid points.

Here are the following changes:

1) Interactive objects glow when you hover over them
2) To interact with an object you have to hold down for 200 milliseconds to trigger the interaction.
3) Now you can skip dialogue lines.
4) There is more guidance on what is required.
5) A hand for the action instead of a cog.

So here it is, Blue Karma – Level 1. I began this in August 2013 with the hope of building a Point and Click game one day, and the day has come. Now you wouldn’t believe the amount of changes made over the past year and a half. This meant replacing the voices, light puzzles, and artwork. I remember when I had this idea in mind; I was on the lookout for a coder who could assist me while I did the art and animation. Things like this take time, there is a reason you have many teams to work on a game. There is so much to it, and I thought if I can find someone who has the right skills to assist me, we could make this thing come true.

Unfortunately, that day never come. I had started my first full time job as a web developer and was learning the ropes of OOP. It was only after a month or so, I took on the challenge of programming the entire game, as well as the art and animation. I learned a lot along the way, what worked, what didn’t. It means I’ll be more prepared for future projects. Now this may not mean a lot to some people, but for me, growing up with these sorts of games inspired me to make my own. Yes it’s not as good as what studios can produce, but it’s my own ‘self-achievement’.

Because I got so involved with the characters and the plot, I decided to write the story as a full-fledged novel. This has also seen a great deal of change; it’s now in its fifth draft, and still in progress. But it has evolved over time into something what far exceeded its predecessors. I originally planned to release them both together, but the novel is not predicted to be released until late 2015. If you would be interested in buying it when it arrives, follow me on Facebook or Twitter for the latest news. Until then, here is a taster of the story.

This level follows a mission from the main protagonist, Riley Marshall. He has seen some evolvement over the years. His first appearance being in one of my old cartoon shorts: ‘Hard as Cotton’. His original role was as a Vigilante, to hunt down people he thought escaped the law. http://www.newgrounds.com/portal/view/496173 (Yeah a bit lame)

If you are interested in the story, follow me for the day when I release the novel. It's going to be worth it :)

Also find a scrapbook album of the game creation process linked below:

https://plus.google.com/photos/113848007515001806226/albums/6137305878595096209

I hope you enjoy the game and a special thanks to the following talented contributors.

Voice Actors:
Riley Marshall – Corey LeVier
Tyrone Marshall & Rupert – Mike Paine
Jake – Paco Lopez
Paulo - Chris Machari
Alex Dawson – Ryan Stanton
Albert Green – Ty Lindsey

Music:
Popa Razvan

Reviews


AnnieOminousAnnieOminous

Rated 3.5 / 5 stars

This could be great. I just don't have patience for it. You should be able to click an object to interact with it.. not hover, click, wait, hold, wait.. click just to pick up an object or to enter a room. I can tell alot of work was put into this came, I just think you over thought it.


People find this review helpful!
SMKS responds:

I originally did that, and it annoyed many people, so I added the time pause. But thanks for the feedback :)


NaphanealNaphaneal

Rated 4.5 / 5 stars

lot of improvements compared to the previous version.

so far it's easier to play and i have noticed only minor bugs. (e.g. handcuffs appear over lockpick after use of lockpick on fence door.)

BUT: why the trigger mechanism and why 200 ms (though this is more a technicality. personally I think, 100ms will suffice)? this would be making sense if there was some sort of time sensitive puzzle.
normal interactions don't seam to require that sort of trigger mechanism, IMHO/IMPOV.

THEN AGAIN: if this is what you have in mind on how to play the game, you might think about turning up the intensity of the given situation up a notch. Therefore us players will be kept on our toes (as far as it goes for a browser game)

OVERALL: I really enjoyed playing this game. I hope there will be a sequel. 4.5 because of minor bugs. and to keep you striving for perfection :D


SMKS responds:

Thank you for your feedback Naphaneal!


LethalElephantForceLethalElephantForce

Rated 2.5 / 5 stars

A lot of effort has gone into this game but the end product doesn't represent that effort so well - it would benefit a lot from better controls, and less waiting around, but the current game design seems flawed. The system of highlighting interactable objects is good but many of them are "nothing interesting" - would be better if they weren't highlighted. And the hints really tell the player what to do at every step - there is no element of exploration or discovery. The aesthetics and sound are really good so the gameplay is a big letdown after that.


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paparazzi89paparazzi89

Rated 5 / 5 stars

cool game brah


People find this review helpful!
SMKS responds:

Thanks man :)


jordanisgrossjordanisgross

Rated 3.5 / 5 stars

This is a very good game. Controls seem a bit wonky, but I love the style and aesthetic the game puts out. Can't wait to see where you take this game to!


People find this review helpful!