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This one is easier than my games before, hope you'll like it better. It was fun making it. Dedicated to my newborn child, Johanna.
Update: undo feature and a medal added.
Update 12 May: help text rephrased, much smarter level generator, challenge ramp up in 10 levels, tutorial texts appear
In case you don't get the rules, just try to avoid stepping from a red planet to a yellow star. Or, from anything to anything where neither the color nor the shape matches. Goal is in the upper right.
Font is Days by Alexander Kalachev under license http://creativecommons.org/licenses/by/3.0/ otherwise graphics, music, concept and programming by me.
Pretty alright. Really easy once you "get" the rule ("you want to always move to same color OR same shape" is the easiest way I know to express it)... my only complaint is that the light blue and dark blue are too similar.
I'm thinking of an improved version with a more straight-forward interface. Maybe I'll change the bluish colors, too; but I'm not sure because others liked the graphics.
The rules can be figured out no matter how complicated I expressed them, right?
Thanks for the review.
Give us an example level or two.
the instructions make no sense...i love the music and the graphics but i have no clue on what to do :(
I'm trying hard. Suppose you are (the blinking circle is) on a red planet shape. The neighboring shape on the right is a blue star. If you step right, you can do it, but the number of "runs" will grow and a new run (a chain of steps) begins there. If there is a neighboring planet (no matter if it's red) or a red shape (no matter if it looks like a planet) then it is a good idea to step on it instead of the blue star; because then you continue the same run, and the "longest" will grow instead. Growing "runs" is bad because you must keep the max value. Growing "longest" is a good thing because when you reach the upper right corner, it must be at least as many as the min value.
I liked it. It was fun. The rules are simple. You can move to a space off the same shape or color. The goal is to make a long chain of moves without breaking the pattern by moving on the wrong piece. You can move over ones you have moved over before, but you can only do this a few times before it breaks your chain.
Thank you, I hope your review gets to the ones who didn't understand my version of rules.
I don't know if the problem comes from the rules, the HUD, the way the objectives are displayed, or the fact that there are no simple tutorial levels, but I fail to understand the real point of the game. It's graphically really nice, with a nice music and (I guess) simple rules, but I just don't get it. I think some efforts should be done in this direction.
Glad you liked the music and graphics. I thought I'm a good enough writer to clearly explain the rules but I was wrong. Thanks for your helpful review!
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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