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Deep State

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Deep State is an incremental/idle game in which you are appointed director of the new National Security Bureau in the troubled Central Iverian Republic. Your job is to pacify the civilian populace and abolish democratic rule in favour of your own.

Purchase ENFORCEMENT to raise PACIFICATION and generate INCOME.
Purchase LEGISLATIONS with FEAR and MONEY to unlock more ENFORCEMENT and OPERATIONS.
Run OPERATIONS to generate FEAR and INCOME.
FEAR reduces PACIFICATION.

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The game is difficult to underestand at the beggining, but then is easier. Pretty good game overall

Quite clearly this game is inspired by Papers, Please, but, unlike that game where you're pushed to engage with its themes via the gameplay (the gameplay mechanics force you to make certain decisions on your own), in Deep State, the connection between the theme and the gameplay is more shallow. Like, how does the game push you into establishing more questionable acts and running unconstitutional operations instead of letting you achieve full pacification by having a sufficiently big police force? By making it too expensive to support a large police force? By raising the fear and civil unrest or some other consequences for increasing the police bodycount? Nah, the game literally tells you that there's hardcoded 10% limit of pacification the regular police can achieve, and the only other buttons available are about doing the fearmongering and other kinds of power abuse. Yeah, if the only choice the game leaves me is to be a bad person, it has no moral ground to point fingers at me.
Not that I don't like the game's messages, and I certainly love the aesthetics and music, like you're watching a political thriller movie. And the gameplay as it is at least delivers a good spin on the typical idle game formula, being more of an Oiligarchy than Cookie Clicker

i like this game

Meh.

Sunday isn't the last day of the week. Its the first. Are you a pagan? jk. Decent game though.

Credits & Info

Views
116,961
Faves:
274
Votes
207
Score
3.79 / 5.00

Uploaded
Dec 28, 2014
6:44 PM EST