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Moving=arrows keys, Music ON/OFF = M, Pause = P
Scoreboard added !
Not bad, fun concept that worked out pretty well. Some levels do kinda jump though. 5 apples at first, then 17, then 27 apples and 27 oranges, and then it was like 17 apples and 36 oranges or something, ect... Thats a bit off to me, it goes up and down. What it should do go up at a constant but somewhat steady pace to dictate a sense of difficulty. Imagine fighting a mid level boss in a video game as an end level boss then fighting a end level boss at the beginning and then a few mobs as a mid level boss. Its just out of order, and needs some sort of progression. The audio is something else though. Its funny to say the least. I get what it is, some remake of Popcorn. It seemed a little out of key in some bits. I do give you props for a mute button though, thank you for adding it. I used it once to see if it worked, not to block out the song. I actually had a bit of a laugh at that. Overall not too bad, if any just some minor changes and it could get some good scores. Keep it up!
Ok thank you. Music, programing and sounds i was doing myself. And thank you for 416 views. I waitd only 100 000 :D
It's a good snake game.
It's simple, but you have to start somewhere. It's good for one of your first games.
simple? you can try levels up 6. It is hard!
You need to fine tune the boundaries such that apples and other fruit don't spawn past the visible field. Also, what rate are you checking input, a few times it seemed to not take my input and caused me to die.
A classic game that you screwed using this kind of graphs, music and sound effects.
The 8bit's classic is better, i am sorry.... =/
Descent but nothing new or interesting. One thing was very annoying. If you go right and then press up and then left very fast you will not change row, but instead crash into yourself.
this game has pixel moving and so collision is normal if you move up and fast left. Old games has
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