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Power Clickverter

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Author Comments

In order to win you need to click; click a lot!

Make static charges and than convert them into the generator. The generator will passively make static charges after a certain point. Consume your power to recharge the battery that fuels the light bulb. It needs 6 full charges to be lit!

Oh, and you have 10 days before the town goes into anarchy!

Version 1.0
-------------------------
- basics added (logic, descriptions, time frame of winning)
- most sprites not set (colored boxes right now)

Version 1.1
--------------------------
-Added the town
-Updated clicking pads into something new
-Altered the upgrading power
-Added a few Easter eggs
-Increased visible time for winning (Actual time remained the same)
-Minor bug fixes

Version 1.1.3
----------------------
- Fixed time vs losing error
- Adjusted rates

Version 1.X
-----------------------------
- Possible maximums ( Balancing )
-Add random 'clickable' events
-Some sort of progression
-Other towns?
-Saving?
-User generated content?
-More to come!

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It was pretty fun :)

I didn't know what the hell to do, but once I figured out what to do it was a very fast to win. I kept clicking the lightbulb, and that doesn't do shit. That's my fault, you may have explained that somewhere but I also didn't know that my static charge was my money... I just felt lost.

Then when I found myself it was too quick to win. But! I'm not saying this was a bad game, or a waste of anyone's time. I played, I had fun, and I want more. Keep it up, I'll look out for future games :)

varsic responds:

A few issues are being updated in a few minutes.
I might be able to add some new content soon, working on different games as well.

I got CRAZY amounts of energy. like 1.xxxxxxxxxxx times e to the 135. I mean, more 'money' than i ever needed. So yeah, some limits would help nerf that. Also, some indicator that the battery is getting charged because sometimes i was waiting wondering if the battery was actually charging. Good game :)

varsic responds:

The battery should be getting charged when you see the lightening bolt and some power is deducted from the generator. I am still trying to get the gain versus spend rates down.

There are a few bugs that came along when I updated it to v1.1
I will try to get these fixed soon.
Thanks for the input!

http://postimg.org/image/9dqdkwacv/ I got bored after any 50 clicks

Put a limit on how much you can raise levels and how much you can produce. Way too easy to cheat using auto clicker.

varsic responds:

I was thinking of trying to implement cheat detection; applying limits and slow rates (if high clicking is detected) should suffice in future updates.

Thanks for your input!

at some point that just too easy: http://www.hostingpics.net/viewer.php?id=697541Sanstitre.png
but a good game

varsic responds:

Its hard to determine the correct algorithm to insure the hardcore and casual gamer can appreciate the game.

Hopefully I will have time over the weekend to update the difficulty over time ( amount needed to charge the battery)
Or
Decrease the power of the upgrades at Nth level.

Thanks for your response and rating!

Maybe I'm a total idiot but I can't see where the money for the upgrades are.

varsic responds:

Depending on how I start adding some of the new sprites, IE the town, and random events, I might move the upgrades themselves.

I also will be looking into how to create a list of click able objects sooner or later, of which will be useful for this occasion. Helping me keep things collective and have the ability to create more content!

TL:DR;
They should be shown about 30 pixels below your mouse.

Credits & Info

Views
18,065
Faves:
2
Votes
7
Score
3.42 / 5.00

Uploaded
Oct 29, 2014
1:54 PM EDT