The programming and art are all designed by me. The music and sound effects are a collection of creative commons license.
I originally developed this as a Megaman clone to test the Flixel game engine, but I didn't want it to be that easy to kill the enemies with so I made that charging feature. But after finishing the entire game mechanics, it no longer seemed attractive enough for me to want to play.
And I also used black and white because I didn't want to be that detailed with my animation. Since it takes about 3 or 4 hours for me to pump out a single animation anyway. And with all those limitations in mind, I simply went with the human psychology theme cause it fits and I'm very into the whole messing with the minds kind of shtick.
A few people have told me this was a little dark. This was because I was developing this while fresh out of college and it wasn't easy to find a job. A lot of thoughts and doubts had crossed my mind.
I did intend to put more puzzles into this game, but I had already put a lot of time into this and I didn't want to be one of those people that never complete a project.