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Sorcerer's Path (Demo)

Score:
rated 3.05 / 5 stars
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1,721 Views
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Genre:
Action - Shooter - Horizontal Flight
Tags:
games
sorcerer
path
abo

Credits & Info

Uploaded
Aug 29, 2014 | 7:42 AM EDT

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Author Comments

*Quick Note: An uploader was not able to be made in time, so please be patience when uploading this game.

This is the Demo of the upcoming game, Sorcerer's Path. A Kickstarter will be starting in a week. Play, enjoy, and critique. This is a beta version, so please feel free to report errors and comment on any aspect. We humbly ask for feedback.

Additional Contributors

Lisa Shackleford (Environemtal Artist and Logo Design)

adeadpheasant.tumblr.com

Matthew Dulemba (Character Artists)

https://www.facebook.com/matt.dulemba?fref=ts

Official Pages

https://www.facebook.com/pages/Sorcerers-Path/772264072787601

http://sorcererspath.tumblr.com/

*Last Note: There were copyrighted art and sounds in the game for placeholder use only. An extensive amount of effort went to eliminate and replace it all with original art. However, if there is art or sounds that are in there that are copyrighted, we do not claim the rights for it.

Reviews


jenninexusjenninexus

Rated 3 / 5 stars

Can't wait to see the version with Matthew Dulemba's artwork (as seen on the Facebook page, which got me quite intrigued!!) Nice start, as a demo.. fun arrow physics, but as others said below, it's too tall (even at fullscreen) for me to get the full experience, "information" direction didn't take me anywhere .. I never saw the enemies only the arrows lol, but I can see why ya might want to put up a demo if you're going to also do a Kickstarter for it. What engine are you using to create this game? Keep up the good work - it's bound to get better over time - go team!



KrichotomyKrichotomy

Rated 1 / 5 stars

For practical purpose I'm just going to comment as if this were a finished game.

1) This is categorized as a horizontal flight shooter, but it actually plays like a vertical flight shooter.
2) Very distasteful mix of graphics styles. The characters are poorly scaled-down artwork, the trees look like they were ripped out of a SNES game, and the background is just some random oversized texture. Some visual effects are poorly complimented with ugly 1-pixel lines.
3) It is not clear enough that the player needs to use the arrow keys to move the player to start the game. Perhaps a popup image of the directional keys would help.
4) Dodging can be interesting but the character moves annoyingly slow and the hitboxes are weird so that I get hit even if I don't make visible contact.
5) Shooting is boring because it works best to ignore the basic attack and spam the charged attack. It's hard to run out of mana.
6) When I reached the first turn in the path, instead of giving me an option, the game continued moving forward off the path and into the blue (ocean?) and all the enemies went offscreen as they continued to shoot at me. I eventually managed to kill the enemies I couldn't see and eventually returned to a path and confronted the boss who I manged to beat without even collecting a single red, green, or blue crystal.
7) It is not clear at all that the green crystals level up the player. Perhaps there should be some sort of level indicator?
8) It took me a while to figure out that spacebar was attack. (I assumed attack would be 'A' since it was highlighted.)
9) It took me some time to figure out that I could charge attack by holding spacebar.
10) Everything else was easy, but that final boss after the boss was practically unbeatable. It is unclear whether he is supposed to be beatable or not.
11) I feel like this game has an unnecessarily large vertical resolution for a browser game. This may limit the number of people who can play the game.
12) I think the music sounds more compressed than the sound effects, making them not fit together well.
13) The game shifts from easy to hard and obnoxious just by accidentally letting a few enemies gather, since their spears cannot be shot through and they fire a lot of them. I find that to be an annoying gameplay element.
14) Whenever I 'die', even without reaching the bosses, I get sent to the final boss ending scene. Why?

This feels more like an alpha test than a demo.


People find this review helpful!

Vincenz1Vincenz1

Rated 0 / 5 stars

It is too tall, I do not see the whole screen.
Also, the menu shows "village" on left and "information" on right, clicking on it does nothing.
I cannot play.