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Aug 27, 2014 | 7:19 AM EDT
  • Daily 5th Place August 28, 2014

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Author Comments

NOTE: This game uses Unity. If the controls are unresponsive and only the mouse and Shift key works (though you can just play the game with the mouse), try right-clicking and selecting Fullscreen, and it should work.


A Dance of Fire and Ice is a game about hitting the breakbeat.

It was one of over a thousand games (and the only rhythm game) made for the Ludum Dare game jam, in which a full game had to be created from scratch in 48 hours. The theme we had to follow was 'Connected Worlds'.

As it was only made in 48 hours, there isn't a whole lot of content. But if you like the game so far and want to see more updates, rating it on the sidebar will help so I know whether it's worth pursuing! If you'd rather I forget about this and finish Rhythm Doctor then you can blam it :P



18/9/14 World 2 added! It's so Rihanna. Thank you so much for the reviews, I want to respond to every single one saying thanks but it's a struggle between annoying everybody and conveying my thanks, so I am doing it here!

31/8/14 You can no longer win by clicking like a total jerk, in the words of that last review.
Ported in literally 5 minutes, need to rotate your phone and there's no offset calibration yet, but here it is if you can't wait!

27/8/14 Added tutorial levels due to popular request.


WARNING: This is a hard rhythm game, just like my other game Rhythm Doctor. Not in the sense of silly note spamming - for the most part all you have to do is keep a consistent beat - but this is a good test of whether you would be a good drummer. Keeping a beat is not very easy, and then weird breakbeats are added on top of that, so don't worry if you find it difficult!

Use whichever key you see fit - and use the left and right arrow keys adjust the offset.

I've tested the latencies on Mac and PC and adjusted them for each platform, but there is a chance your computer will have a different latency setting as well. Use the training area to check the latency!



Rated 5 / 5 stars 12 hours ago

Wonderful. I am currently stuck on offbeats(1.2x), but I'm getting there. Would be nice though if we could determine the speed (on last levels). Also, music is awesome, makes this game so much more fun.


Rated 5 / 5 stars 3 days ago

I was struggling, i closed my eyes and reached out for that button that felt so right..clicking just wasn't responsive, my spacebar, too lose, but then i reached out and preseed J and that was the magic key for me. i started hitting every note once i found the right button that felt right for me. This is a game you feel, this is amazing.

People find this review helpful!
fizzd responds:

this inspired me to release the new level pack today


Rated 4 / 5 stars 5 days ago

Even though it's just one song, but it's catchy.
You should have put a larger offset because not only most ppl don't like reading the controls, but most ppl don't actually know what an offset is.
For me, I got to 1.4x, can't go any further.
Overall, a very nice game considering its built time.

People find this review helpful!
fizzd responds:

now two songs!


Rated 4.5 / 5 stars 5 days ago

Though I'm a die-hard rhythm game guy by heart, I can definitely say with little to no bias that this one fits the bill for uniquity.

I particularly like the instant-restart function for when I *bleep!* up, which I did quite a bit before I got the feel of it. My favorite bit is this new concept of visually denoting what a "rhythm" will be by the way simple squares in a path change course.

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Rated 3.5 / 5 stars 7 days ago

Jesus, man, i can't get past 1.3x, this is so infuriating! And I've found out, reading the reviews, that some people got to 1.6x? That's crazy!

I think you got a lot of feedback already, so I'm just here to say the game idea is great. Although, choosing which speed to play would be nice. I logged in to review and i lost my progress, so... Yeah.

Are you planning on expanding this game? It would be interesting to see a non-jam, more serious version of this, I would totally want to play it. Anyway, good luck with your projects, dude.

People find this review helpful!
fizzd responds:

Sorry about your progress being lost - the whole increasing speed thing was admittedly just trying to artificially lengthen gameplay while trying to finish it in time for the 48 hour competition. The new version does save now, it keeps track of which world you've unlocked since there's finally more than just one lol. Thanks for the well wishes, best of luck to you too.