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Flip World

rated 3.37 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Aug 24, 2014 | 7:52 PM EDT

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Author Comments

Use bottomless pits to evade hazards! Made for Ludum Dare 30 in under 48 Hours.
Theme: Connected Worlds.

Left Right / A D ----- Move
Space ---------------- Jump
R ----------------------- Restart
- + --------------------- Change Volume



Rated 3 / 5 stars

Sort of challenging at first, but then became boring, and seemed impossible. :


Rated 4.5 / 5 stars

Very interesting,great gameplay!
Nice graphic too, I love hadcore gameplay and simple graphic like in old days.
But sometimes it too hard, in second level might be more checkpoints, I think =)
I am sorry, could you write your LD page game, I can't find it
You can do it in private message, if you want.

Mantis1 responds:

Thanks for the feedback! Here's the link:


Rated 4 / 5 stars

It's good. No doubt about it. Simple but good.

The only feature i'm really missing is some indicator that shows which way I should go. This is extra confusing if you pause the game for a while.


Rated 4 / 5 stars

I really enjoyed the Coleco Vision / Atari-esque styled graphics and audio.
But I feel like there's not much in the way of directing the player toward each goal (which is in fact, completely dead on and true to nature for games from the golden era of gaming...)
So props for that if it was intended ;D.
I also found it amusing that our hero has a sort of "stranger danger" look to him, which added some comedic value to my experience as well.
Anyway, this was a good kick in the nostalgia and a fun play.
Keep up the good work!

Mantis1 responds:

I did intend not directing the player, but not out of nostalgic reasons. It was because I like exploration in general and felt like designing that way, but thanks anyhow!


Rated 1 / 5 stars

didnt like it that much, sometimes the flipping glitched out and hurt my eyes :/ it kept switching from up to down. i would consider you try to fix that, maybe make you jump a bit higher when you flip?

Mantis1 responds:

Now fixed. Considering it was a minor, barely gameplay changing bug, I guess fixing it doesn't break Ludum rules.