"Tirin" is a simple platformer full of uninspired and predictable level design. Until you break outside of the game itself and begin a journey through the very internals of the facility you know as "the game".
"Tirin" was made with Construct 2 over a period of seven months, and now that I reflect on how long it took, I kind of want to cry.
"Tirin" is my second game, and it taught me a great deal in regard to coding, collaboration, game design, and how much I can drink before my programming skill is shot to hell.
Please leave lots of feedback and link this game to your friends. Unless you think this game is awful, in which case CanadaGDP certainly did not make it, and you should link it to your enemies instead.
Anyways, here's links to my first game, "Intern", as well as my studio's Facebook and Twitter. Come say hi sometime.