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Aug 3, 2014 | 11:49 PM EDT

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Author Comments

Gravity Block - a simple 2D flyer with gravity reversal at random intervals.

UPDATE 2: Added a rotating effect to the cube to give it some more personality, a few sounds, backing track, and screen flash effect as a warning for the gravity flip. Feedback is highly appreciated.

- Fly as long as you can
- Avoid obstacles
- React to the gravity reversal(screen will flash before it actually changes)

- Click to jump up(when gravity is flipped, click to jump down.

ABOUT: This game was not meant to be a super polished game. It is merely the execution of an idea that is: Flappy Bird with gravity reversal at semi-random times. I love the feedback I'm getting, and I have taken some of that and put it directly into the game and it's a better game because of it - however I also want to keep it minimalist and simple so I can move on to my next project. Thanks for playing.

MUSIC: credit to Joseph Gilbert / Kistol:

I used Unity, along with 2 awesome packages from the asset store: PlayMaker(visual scripting), and 2DToolkit(great 2D addon that is PlayMaker compatible).



Rated 2 / 5 stars

I don't think I've ever had more mixed feeling toward any flash game I've played in several years. This coming from a guy who grew up with NG and OML, that is got to be saying something.

The graphics weren't to good. I'm not saying they were horrible, but I guess they could have been better, especially with Unity being such a powerful game design tool. I predict there might have been some time restrictions of some sort, but that's just a guess as to why you didn't use better ones. You don't have an artist or anything involved, so it might make sense,

I just wish the thing was more colorful. You mentioned in a below review response that it was quote, "Meant to be a simple Matrix-esque theme.". And while you did get this, it's a Flappy Bird Copy. Every other copy I've seen had a colorful theme- almost like Mario, but a bit less cheerful. A dark Matrix theme and a Flappy Bird copy are an interesting combination, but they're a combination that just don't work together.

But, to some people, all of that doesn't matter. All that really matters is how it plays.
It feels like the clicking and the game responding are pretty accurate. What threw me off a bit at first was the 3d cube movement that would happen when you flap. Also, it get's EXTREMELY difficult to survive once gravity flips. Not that there is anything wrong with that, I just wish that its difficulty came from actual strategic requirements instead of unfair deaths- because fair is arguable here.

A fair death is one that the player sees coming, and it's their fault for dying there. A unfair death is when the player feels cheated- when something just comes out of nowhere and kills them. And while yes, this applies to all Flappy Bird copies, there's something in this game that makes it even less fair.

I think the concept is great, it really is. But the game is designed so poorly that its short coming over take anything good left in the game. "Gravity Block" gets a 4/10.
*5/10 if it is a Alpha or Beta of some sort, though you didn't bring it up anywhere so I highly doubt it.

People find this review helpful!
thebrobotic responds:

Really appreciate your review. Yeah, the graphics make me cringe to this day - but I really just wanted to complete the mechanic and put it out there to see what people thought. I get that from a lot of people, that it's unfair, but am unsure of how to fix that. It came down to just me wanting to move on to a new project I guess.

If there's any comment that makes me want to revisit the project and spice it up with new graphics and gameplay, it's this one. Which I may do some day. Thank you for your help.


Rated 4.5 / 5 stars

its k

People find this review helpful!
thebrobotic responds:

Added sounds/music & stuff!


Rated 1 / 5 stars

it needs to have some sound

People find this review helpful!
thebrobotic responds:

Added a few sounds + music! More sounds and sprites on the way.


Rated 2.5 / 5 stars

This thing is like flappy bird that automatically inverts itself at times.

An interesting concept, but utterly flawed.

thebrobotic responds:

Hi DarkFire, if you have any input on how to remove those flaws I'd love to hear them. Thanks.


Rated 1.5 / 5 stars

I've seen better. In fact, I haven't seen much worse.

The color is...Dead. You do know you can use other colors than green in Unity right? It seems as though you didn't know that.

And as for gameplay, where was it? You click for about 20 seconds, then gravity flips. After it flips it nearly impossible to survive, not to mention that goddamn delay between when gravity changes and when the flash actually happens. Plus, Why on earth did you use a black block for a character? It is beyond me.

Well....that's it. I can't really say much about this. You click, and you die. That's all that's to it. I sincerely hope this gets blammed so others don't have to see this awful disgrace of a flash game.

People find this review helpful!
thebrobotic responds:

Thanks for the honest feedback - it means a lot, and I thrive off of it.

The green/black was meant to be a simple Matrix-esque theme. I merely wanted to execute an idea, and not spend too much time getting lost in small details - I wanted barebones graphics with the main gameplay mechanic fleshed out. Another part of me just wanted to throw this out there, then grow the game based on feedback - feedback exactly like this. The more I hear about people mentioning about the lack of sprites, will make me revisit the game and add more art to it.

The gameplay is avoidance, and reaction. Tons of games are based on simple mechanics such as this, this short simple game was merely my attempt at it.

I sincerely appreciate you taking the time to let me know how you feel about my submission. Thanks.