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Knights & Magic

rated 1.42 / 5 stars
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Strategy - Other

Credits & Info

Aug 2, 2014 | 1:11 PM EDT

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Author Comments


The game has just ben released it might take a while since automatic game matching starts working. Because if there are not a lot of people playing, it wont find opponents. Use the "Play With.." option instead.

Command your army to achieve victory in this turn-based multiplayer game.

Each turn you make 3 moves. The goal is to move the Flagman of your team to the opposite starting position (the enemie's team flagman's position)



Rated 3 / 5 stars

This game can be good if only there was no bug and/or correct spelling would make the game better. i'm just saying

-fin luis noah seibert

no offence for new game developers but better coding might fix ze bugs


Rated 1 / 5 stars

This game contains spelling errors and bugs. With more work and polish, it could be a great game.


Rated 3.5 / 5 stars

I like this and I see potential here. Lookin' forward to the updated versions. :)


Rated 0.5 / 5 stars

This game has potential but the only one who can make it any better than its current beta stage is you, and YOU have to be the one to make an effort to make it better.

The game play is all over the place but needs a lot of coding done to fix all the smaller bugs. (I played this game with Ragnarokia.)

First, you need to fix the game play. The archer is incredibly broken, just have everyone else move forward a row and the archer is free to pretty much KO everyone on the opposite side while all other characters absorb damage for them. If you happen to take out your opponent's archers on the first couple of turns then they will be at a severe disadvantage. Should fix it to where the archer can only hit so far ahead instead of being able to hit the opposite end without moving forward.

Second, the Witch is spelled as WHICH, could be ironic since I couldn't figure out which spells to use with her or what spells if any she had at all. Clicking on others near her did nothing at all. What point does she serve in the game of chess? I would figure she could at least serve to beef up or heal allies but she does not even seem to do that.

Third, the gaming lobby is a bit sluggish for guests. Even though it is starting out, doesn't seem to have many people so could try to advertise the game a bit more once it's patched up a bit. Also, trying to get users to pay for a premium account to give you money to improve the game seems bad. I would be ok if the game was nearly finished and had little to no errors or bugs needing to be fixed but to be doing it right off the bat doesn't seem to be working for now. Should maybe hold off on suggesting Premium accounts until the game is in a much further stage of development.

Fourth, the game is not entirely translated yet it appears. Some stuff in the English portion of the game is still untranslated. Having a Knight click on a Knight results in foreign stuff showing, what does the ability do? Also, at the bottom of English stuff, Attack and Defense shows as "Attack y Defense."

Fifth, would be nice if the camera was used a bit more. You can turn it which is good. Would be nice if the camera was positioned for each player's side. (ie. Red vs. Blue, you're blue, camera shows blue on the right or Blue vs. Red, camera shows Blue on the left) Camera being able to move can be a bit useful I guess.

Lastly, the game is still pretty buggy and an obvious beta. Time going to 0:00 does not change the turn at all, the game just idles. I ended the game with Ragnarokia when I encountered a glitch. Moving a character to a spot where another character was a moment earlier causes the game to halt. I'm think it's because the game's coding freezes because it doesn't know how to handle the situation. (ie. I moved a knight to the left, the next knight moves forward where the previous knight just was, hit space to do turn and then the game stops.)

One of the only good points of the game currently is the graphics and at that I'm not expecting much since it just seems to be you making all the character models, and making 3D character models can take a bit of time. The music also seemed to be alright and fit.

Overall, game has potential but it has a long way to go before being considered decent.


Rated 1 / 5 stars

Okay for testing purposes I just played this with Scet3 (who is likely to write a better review than me) so I can start mentioning the flaws I found.

First off, I can't help but point out you spelt "Witch" as "Which" if you mosue over them in game they are called "Which" stuff like that gets to me. Now onto the big problems. As said before one side has a CLEAR advantage as they can have their archers shoot flaming arrows first on the enemy archers and unless they get freak accidental luck with criticals you are going to have an advantage to the starting side as they will have archers while the others don't, even with freak luck it would only cancel both archers out. An advantage like this should not exist in the game, a simple correction is to remove the shooting potential from being all the way across the map and narrow it down a few squares so they need to move out to be shot.
Another problem is the Whiches (again spelling) are absolutely useless, I couldn't make them do anything and they get 1 shot by a knight just hitting them, then the wizards magic gets blocked, BLOCKED, none of the attacks get blocked in the game but magic does? For a game called "Knights and Magic" there is a sure lack of magic, unless you count the knights ability which they can use on an ally which is NOT TRANSLATED FROM SPANISH.

The coup de grace comes with the fact that we couldn't finish a match because Scet3 glitched out and the game refused to work for him anymore, it wouldn't let him cast any abilities and even when letting his time limit run out I couldn't do a thing. The time limit does not pass the turn over to me when running out, so I had to quit the match and the game kept me with a 0/0 win loss rate despite QUITING THE MATCH.

There is also a lot of other problems, like when a melee unit attacks and returns to their square they face towards their side and have their BACKS TO THE ENEMY, and in this state they don't even take any critical damage or any penalties despite showing their backs. Also when trying to do a move order if wanting to stop or do another they just cycle through wasting the orders of units I still want to act, leading to me having to redo them all to have what I want rather than keeping the actions the same unless specifically clicking on the unit to move. Also a final personal note the implied racism behind using a person identifyable as a dwarf or a hobbit / halfling to carry the flag due to their height and flexibility isn't cool.

There is a lot to work on, but it is apparently in Beta so you have time to do it, just make sure to take the criticism and work on it to make your game better.

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bnpla responds:

1) misspelled witch, yeah, good catch.
2) archers advatage on first shot... yeah... i'll look into that.
3) idk why you couldn't do anything with the witch, are you refering to not having skills available because of cooldown time?
4) any attack can be blocked.
5) glitch... yeah, i got that some times.
6) giving the back to the enemy is irrelevant. Do you complain about that on a chess game? no.
7) the order of attack loops, this is the correct behaviour. That's the easyest way i found to allows last moment changes.
8) come on, racism?? you got to be joking. I even didn't called them Dwarfs to avoid that degradation. This point is just trying to find a hair in an egg.

the classic one star...