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Uploaded
Jul 30, 2014 | 10:45 AM EDT
  • Daily 4th Place July 31, 2014

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Author Comments

********* THIS IS PART 1 OF A 3 PART SERIES! *********
You woke up in a dark dank place that you've never seen before. How did you get here, why are you here? Get up and look around and try to find out! Good luck and have fun!

Reviews


CyberdevilCyberdevil

Rated 4 / 5 stars

A dark and atmosphere puzzle exploration game! Nice work on the sceneries and setting, felt realer than most of these games. Onto the next part!

-cd-



mrskobioshimrskobioshi

Rated 4 / 5 stars

Oh, I thought this was one of those orb games, millions of keys and map. It's a little similar but not quite the same. I liked this much better.

I liked it, except that there was no indication that you were supposed to "go to sleep" at a certain point, even though you had one more item left over to use, so I ended up searching and searching until I randomly clicked on the bed and the game was over- to my surprise.

It was good though. I will give you a 4!



123toytoy1243123toytoy1243

Rated 4 / 5 stars

the colour code take me ages to do but i finaly did it



BobbystrangeBobbystrange

Rated 4 / 5 stars

Thank God, none of that annoying Orb-collection. 4 stars for no orbs! Good job!



GeminateGeminate

Rated 4 / 5 stars

This is a good experiment in multi-part gaming. This one however is lacking story. More notes to discover leading up to some sort of understanding of what is going on would be better. Why in the world would I go to bed after running around discovering things that make really no sense, because of lack of story? In a panicked situation pure adrenalin would keep you going until you were free. How does the character know that doing all these disjointed things is going to allow him to escape? There needs to be some uncovering, like finding other notes or a photograph to jog the character's memory and let the player learn about why the character is there and why he is doing all these things in order to escape. The building of fear and wanting the character to survive would be more immersive, otherwise why should I care if they escape. If you want the character to sleep, which they instinctively would not do in this situation, you should have them find food or water that is drugged, forcing them to end the day, or fall though a floor and fade to black, waking up the next day. I like what you are doing but would like more detail to understand what is going on.


selfdefiant responds:

Thanks, I like your ideas!