Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
use the arrows to help Mr.Otter escape to the ocean away from fishermen, oil spills, and more!
Ok, the game itself is nice and has some level of difficulty, but... some remarks:
1. The noise when Otter hits something is extremely annoying;
2. I assume that Otter in the game is a square, but it can be deceiving, as you might think that you can pass near something in a way in which the head is on the left, and the corpse is under it;
3. The respawning needs to be fixed, especally on the "boss" levels, because sometimes you respawn in the same place where you have died, causing you to lose another one or even two hearts at once.
...Ugh, this game is garbage. The graphics are all stolen and as a result look terrible. There is no music except for one level later on and THAT music sucks. Do NOT ever use GXSCC to "make" music from stolen/"borrowed" MIDIs. If you want to steal music, FL Studio works way better. But THAT lets you make your own music as well, so once you learn it there's no excuse for stealing. The collision sucks, all dying does is take you back a level, and getting hit sends you back to the start of the level. This can both frustrate one AND be abused to cheat one's way through this poor excuse of a game. Ever heard of knockback? You might want to look into it. Also, when I try to exit this pile of shit, it doesn't work. It gives me the message then keeps playing.
This was an okay game. It would have been better if the otter didn't look so Photoshopped and the fish didn't look like the fish from Disney's The Little Mermaid.
The blocks are grey, the seal is grey, in some levels it's like looking for a needle in a haystack as you start in different positions on the screen and have to find yourself before you can move safely.
The transition between levels is instantanious, therefore on one level I found myself being spawn-camped by a barrel that I just ran into because I still retained the movement from moving into the door in the previous level.
Help: Add a level counter
Put the hearts in a corner or create an out-of-bounds boreder in which to place it and the exit button
Use wasd instead of arrow keys (personal preference)
Include more risk=reward scenarios
Graphics aren't everything, but they could do with a touch up.
I know nothing about US copywright, but you might want to use different fish just in case.
Have your company logo up on screen for longer (people would rather see it than be left wondering).
Well this is quite not what I expected this a maze game in a way that the maze is too easy has no animation just google photos,no sound,and controlls that totally are bad I reccomend when you wanna upload something make sure its good and take your time with it no matter if its a test or not
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.