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Sage Math

rated 2.94 / 5 stars
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Puzzles - Other

Credits & Info

Jul 24, 2014 | 4:29 PM EDT

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Author Comments

Math goes medieval in this action-packed educational game! Defeat your attackers by adding, subtracting, multiplying, or dividing the number on your shield by the number on your attackers shield so your total matches the number on the skull. Bone up on your math while defending your medieval village!



Rated 4 / 5 stars

I find it counter intuitive that the number at the top is your target. At the moment it feels like A (You) ? C (Monster) = B (Target) which my head doesn't like. It wants to do A ? B = C. That makes sense as well because the monster is whom you're targetting. Maybe if it were 2 wizards combine their numbers to make that of the monster. Also I'm bypassing the maths side of things a fair bit. I don't do the sum I just think either "number becomes similar number, probably + or -" or "number becomes vastly different, probably * or /", okay it's not that simply, but there's only so much maths you can put in a game with only 4 buttons. That said I am enjoying it a lot, hence the 4 stars and my caring enough to offer suggestions. :)


Rated 3 / 5 stars

Great idea


Rated 3.5 / 5 stars

You know, for a math game, this isn't all that bad. Good music, nice graphics. I like the whole "stars for completion" you see in many casual games now. However, I didn't give it a higher rating, because, you know, it's a math game. Overall, good job, just not my cup of tea.
Cause it's math tea

TreSensa responds:

Glad you liked it even though you don't normally like math games, Live4Day!


Rated 3 / 5 stars

It works well, the music is decent enough and the art is ok, but the game lacks character and frankly isn't very fun, although the difficulty ramp was well done. Well produced, but the story needs more development and the gameplay should be fun. Also, would have been nice to hear new tracks for the other two worlds.


Rated 2.5 / 5 stars

I like the concept but the sums are a bit easy, in that by using such big numbers, it's fairly obvious whether the relationship is multiplicative (1 large, 1 medium, 1 small number) or additive (1 large, 2 medium or 2 large, 1 small) with very few exceptions. Then it's just a case of checking whether the target is higher or lower than your shield. Requiring more thought in the sums would make for a more interesting game, maybe with choice of difficulty at the start so people of different numeracy levels can all enjoy it. Also keyboard shortcuts would be a nice addition - the basic maths functions are already on the NUM pad of a full keyboard.

TreSensa responds:

Thanks for your feedback!