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Battle your way across the underworld completing quests as you go. Become the ultimate dungeon diver, return home and and face down your ultimate enemy, the Cake of DOOM!
great game nothing like beating the shit out of something with a hammer………I'm talking about uhhh cake…yeah thats what i was talking about O_O
Nice game, but in late game is stereotype.
This game is cool!
One thing I didn't like about the game is how badly the game punishes you in the final boss battle. DO NOT! Upgrade these skills: "The Meat Cleaver", "Invisibility", "Crossbow", "Four Leaf Clover" (you can upgrade "Coin Magnet", it's a passive that doesn't waste chests). If you upgrade any of the bad skills I listed you will make the final battle very very unforgiving. In the final battle with the giant cake, there's only 4 chests in the room. "Four Leaf Clover" will make a bunch of coins pop out of the chests which serves no help to you at the end of the game, you can max out all the abilities on the 1st island if you wanted. Getting 1 chest of coins is bad enough, getting 3 chests of coins during the final boss battle really puts you at a disadvantage. "Invisibility" serves no purpose because the boss is only immune to damage after you hit one of his fireballs back at him, so you can't just go invis & hack him down. The boss also spawns bomblings & after invisibility wears off they will all rush you at once. "The Crossbow" does no damage to the boss unless he's stunned, to do that you need to use your melee weapon to reflect his fireballs, then you can use the crossbow yes but you will end up doing more damage spam clicking the boss with your mace. "The Crossbow" also puts you at a disadvantage because you get so used to left click you go to melee something then realize after you dies you press spacebar while wielding "The Crossbow". "The Meat Cleaver" is just a weapon with longer reach, you don't want your chests in the final boss battle containing an axe because it's a waste when you could get armour instead. The things you choose to upgrade spawn randomly in any chest throughout the levels (except quest chests & levels without chests).
I think it would be a lot more helpful if only things that served you in the boss battle spawned in the chests, "Boots of Speed", "Armour", "Invincibility". It would be nice if you didn't get two boots of speed that spawn in the chests too, the buff doesn't stack & you don't need twice the speed from them anyway. "Four Leaf Clover" should award coins from chests & an item as well.
Some achievements or medals would be nice too, they give players challenge & something to work for. There are a few players that won't even play games that don't award achievements or medals.
If some achievements or medals are added & the negatives regarding the upgrades are fixed this would be a very great game. I liked the game but the final boss battle left me very irritated because of the upgrades I chose.
Not bad, the game isn't my type, but I like what I saw, so 3.5/5 isn't all that far off the mark.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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