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Watching Shadows

Score:
rated 2.83 / 5 stars
Views:
4,210 Views
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Genre:
Adventure - Other
Tags:
unity
psychological
exploration
gamejam10

Credits & Info

Uploaded
Jul 13, 2014 | 6:27 PM EDT

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  • NG Game Jam 10
    NG Game Jam 10 Devs had on weekend to develop games with the theme, "The Unknown."

Author Comments

Warning: This game deals with mature subject matter. It is really not intended for anyone under 16. And please remember, it is only a game.

"Life is composed of lights and shadows, and we would be untruthful, incincere, and saccharine if we tried to pretend there were no shadows." - Walt Disney

To think of shadows is a serious thing. Inspired at times by the works of Friedrich Nietzsche and Carl Jung, Alex Gray, and The Blair Witch Project.

We created this experience as a tool to help you explore your own shadows of fear, hopelessness, shame, frustration, and emptiness. Can a game to cause you to feel these emotions? If so, will you quit playing or push through to the final big reveal?

Full play-time 30 minutes to 1 hour. Use the W, S, A and D keys on your keyboard to move about the world. Best when played with headphones. You may like Right Click -> Go Fullscreen, but that, like everything else in life, is up to you.

(Built in 51 hours as part of Game Jam 10 -- Theme: The Unknown)

Reviews


thewildbeaststhewildbeasts

Rated 5 / 5 stars

This is just amazing. Did anyone that when you are looking down you are slow, and when you are looking up are fast?



Moonlitstar12Moonlitstar12

Rated 5 / 5 stars

It was beautiful ya kno ive never played such a real game like that the ending was touching and actually taught me something ya kno....Good job keep it up


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ZEDSLAYERZEDSLAYER

Rated 3 / 5 stars

Well, I can't say it's bad It does convey a good message and I see what was attempted in the 51 hours of development; however I would like to see this idea explored further and with more subtlety.



broscaf-derzkowbroscaf-derzkow

Rated 4.5 / 5 stars

Very good, *thanks author for that experience.

Some people like food that is, to them, properly bitter.
Numerous aspects of life also feel bitter.
Such a game would just not work if it did not bring "can't see where to look..," "like i am lost in the woods" kind of feelings to the player, and just had a "click [next]" or "there, trespass!.. those 2 seconds of walking directly forward." Personally for me, that have easily balanced what some folks have complained, the "JUST 51-hour of work" mouse control.
As of toggling the flashlight with a button. I think such a feature would've "detuned" the game a lot! And yes, I, too, have a habit of pressing "l," the pressing "f" "looking for a flashlight" (Half Life, or DX.) Like, when a movie is made.. There are operators; and there are light technicians, and those folks should.. I dunno, at least drink a tea every three days with the director.



xiaoxiaothesecondxiaoxiaothesecond

Rated 2.5 / 5 stars

I like the idea of trying to escape a place that represents the human psyche and conquering one's demons. The gameplay is soothing. The presentation is excellent. However, the game has no replay-ability because once you have seen everything, there is nothing new to discover. More importantly, I cannot sign off on one aspect of the thesis of the game, which is the idea that the true self can be called the god. Isn't calling one's true self the god a form of ego unto itself? doesn't that defeat the idea of letting one's ego die on its own and achieving enlightenment?


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