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Use a big turret to protect your planet from the colorful invading vectors. Defend 10 planets, unlock achievements and new weapons on your way to victory.
Use the mouse to aim and shoot, hit satellites to unlock power-ups in the form of different types of bullets.
A game by Terry Paton, updated and improved by Rick van Helden.
i love it, i like all of the effects! how the vector planet spin, how enemy explode, how the turret charge its missile, all of them are beautiful.
I like the bouncing ball effect, it always good to have bouncing things!
style is nice, but after two minutes I had seen enough bouncing balls.
This was a nice twist to the classic Missile Commander games. I like how you can charge your shots, and don't need to time in each one as well, and how you get combos. The vector graphics take me back to Spectre Supreme too, it's an oldskool and stylish design. Nice work!
Nice little game, but it could have been a bit better. I think adding a shop for permanent upgrades would be nice, or at least let people upgrade the firing speed of the default gun (it's slow and too troublesome to use). All in all, it's not bad, but there have been better games. But this is all just my opinion, so don't take me too seriously.
After playing this game for a bit I'd say it has a nice retro feel to it and also the music adds up to the feel nicely. Altough I think it gets pretty repetitive early on.
I was fun for the first two or three levels but afterwards nothing changed in general. No benefits, no difficulty increase. That part was rather disappointing.
The game has nice graphics and everything around it is good but the gameplay part lacks a bit in my opinion. You need to add progress to keep a player hooked.
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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