Created for the Construct 2030 game jam, Arcology is a city-building game that focuses on the importance of sustainability.
Even today population levels are at dangerous highs, and urban sprawl is impacting heavily on the environment. A proposed solution to this is the Arcology - an entire city inside a megabuilding. Instead of building ever outwards, humanity can build towards the skies, halting its encroachment on natural environments. In the year 2030 can you create a sustainable Arcology, whilst providing for all the lives dependant on you for additional housing, food, and entertainment?
Entirely mouse-based. Left-click to select, right-click to pan the camera, mouse wheel to zoom in or out.
Unlike most city-building games, population is constantly increasing whether you want it to or not. It's your job as Governor of the city to provide homes and food for an ever-increasing populace.
Almost every building has a bonus when constructed next to a specific other building. Hover over the building selections to see how to make use of them. Bonuses are applied for columns as well as rows.
The University unlocks access to Marketing from the Head Quarters. This allows you to convert your city's Happiness into additional Sustainability, Income, or Population growth. Very useful if you're racking up lots of Happiness bonuses from buildings!
Food buildings provide bonus food when constructed next to identical food buildings (for example, a fishery next to a fishery), but a variety of different food provides more Happiness. Constructing that second fishery to score the food bonus will provide less Happiness than constructing a new type of food building would. It's apples to oranges (sorry, I couldn't resist).
A cramped city is an unhappy and messy city. The closer your Population is to its maximum capacity, the unhappier your city will be, and your Sustainability score will also take a hit. The more space and food there is to go around, the happier and cleaner your city will be, leading to a higher Sustainability score.