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Credits & Info

Jun 15, 2014 | 4:53 PM EDT
  • Underdog of the Week June 18, 2014

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Author Comments

In the year 2030, rolling blackouts, telecommunication disruptions, and rumors of targeted viruses being released cause a rush on supermarkets and gun sales to skyrocket.
Preppers go underground….it’s time to….BUNKER DOWN!

Manage your resources, survive paranoia, breakdowns, and food shortages, and make prudent choices to survive in the BUNKER.

Will the world still be there when you emerge?

Controls: Supports Mouse and Touch

Created for the Construct 2 Game Jam “Future 2030”

UPDATE - Fixed Bug which caused additional deductions if clicking above the "Click To Continue" Button during a Choice Event.

UPDATE - Optimized for better performance on Safari and mobile.

RECOMMEND Chrome or Firefox



Rated 3.5 / 5 stars

this game has too less options and too much things go wrong, also those people can't work at all!
but the decions were good.

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Rated 4 / 5 stars

This is a rather trickier game than I had anticipated, but in a good way. I appreciate the "prepper" theme; there should be more games that explore that kind of thing.

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Rated 5 / 5 stars

Cool game, thats why have smaller groups less to worry about..


Rated 5 / 5 stars

I like this game...

It is one of those choice making games done right, and that's all there is

KoberGirl responds:

Thanks! Glad you enjoyed it!


Rated 4 / 5 stars

This is actually a very thought-provoking game.

It's not difficult to win, but it continuously makes the player nervous with the constant events which sap resources.

Those people who complain about not being able to gather resources are missing the point of this game. The point isn't to stockpile your resources so that the events don't bother you. The point is to predict and plan for whatever events do arise.

Well done. Nice quick game. My only suggestion would be to add an endurance mode in which the survivors try to stay underground as long as they possibly can.

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KoberGirl responds:

Great suggestion. Thanks for playing. I learned alot making this and hope to improve gameplay and complexity in the future.