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Credits & Info

Jun 15, 2014 | 4:53 PM EDT
  • Underdog of the Week June 18, 2014

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Author Comments

In the year 2030, rolling blackouts, telecommunication disruptions, and rumors of targeted viruses being released cause a rush on supermarkets and gun sales to skyrocket.
Preppers go underground….it’s time to….BUNKER DOWN!

Manage your resources, survive paranoia, breakdowns, and food shortages, and make prudent choices to survive in the BUNKER.

Will the world still be there when you emerge?

Controls: Supports Mouse and Touch

Created for the Construct 2 Game Jam “Future 2030”

UPDATE - Fixed Bug which caused additional deductions if clicking above the "Click To Continue" Button during a Choice Event.

UPDATE - Optimized for better performance on Safari and mobile.

RECOMMEND Chrome or Firefox



Rated 1 / 5 stars

Let's ban the boyscouts!
Aside from the silly politics, it's also not so great a game. To be expected from a jam product, perhaps, but then again there's a lot that's just inexcusable, like no volume control. Mechanical breaks completely so regularly it's not worth considering at all, the improved benefit of multiple people mean you should just alternate spamming them all on food and ammo. It's very easy, despite the worrying it gives you, and extremely simple.


Rated 2 / 5 stars

There is no real skill involved here, just random clicking, over and over. The gameplay quickly becomes monotonous, tedious and boring. It seems like all scenarios are stacked against the player. Does the game screen really have to slide up and down? It just wastes time waiting for a bunker level to lock then make a selection. The game just isn't interesting enough to be fun to play.


Rated 1 / 5 stars

with completely randomized need for resources that always require you have a resource maxed in order to succeed, I fail to see how this is a game. Your better off re-purposing this as a gambling game


Rated 4.5 / 5 stars

That was surprising, but fun none-the-less. I lost the first time, but I won the next time. agree with below, so linear, almost boring. go ahead and take 4.5 starts for good effort.


Rated 3.5 / 5 stars

There was a few glitches, like how clicking the screen in a place other than "continue" would cause the week to be repeated with resources draining again, and sometimes the choices would register the opposite as I chose . The artwork was impressive, a nice simplistic colour pattern with high-detail backgrounds. The gameplay has potential, but was too......linear. The weeks were always the same and always in the same order, and (except for the extra food, once) always bad or exchanges between resources. I felt like more could have been added and that it would benefit to have events randomized, except for key points near the end and beginning. I think the game would also benefit from a upgrade system, and maybe a few mini-games tossed in if you wanted to. If you want to keep to minimalist thing going that is okay too, but there does still need to be more here than is I think

I do like this style of artwork and do think the gameplay style is a good one, just could have used some more content and bug fixing. I hope you continue to post to Newgrounds and wish you much luck in your future engenders.

People find this review helpful!
KoberGirl responds:

BUG FIXED – the Bug one which accidentally deducted more resources should now be fixed. Forgot to require the function which deducted points to run only when the Yes or No buttons were visible. As it was, even when the buttons disappeared the functionality did not. ;P My apologies! Thanks for commenting and helping me fix the bug.

I agree that I need to add more randomized events to make this more re-playable and have more complicated mechanics like the upgrade system you mentioned. I am new to Construct 2 and programming so I can hopefully learn and build from these simple mechanics into something more interesting in the future. Thanks again for taking the time to give helpful comments!