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Jun 15, 2014 | 4:53 PM EDT
  • Underdog of the Week June 18, 2014

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Author Comments

In the year 2030, rolling blackouts, telecommunication disruptions, and rumors of targeted viruses being released cause a rush on supermarkets and gun sales to skyrocket.
Preppers go underground….it’s time to….BUNKER DOWN!

Manage your resources, survive paranoia, breakdowns, and food shortages, and make prudent choices to survive in the BUNKER.

Will the world still be there when you emerge?

Controls: Supports Mouse and Touch

Created for the Construct 2 Game Jam “Future 2030”

UPDATE - Fixed Bug which caused additional deductions if clicking above the "Click To Continue" Button during a Choice Event.

UPDATE - Optimized for better performance on Safari and mobile.

RECOMMEND Chrome or Firefox

Reviews


SanaSanaLoveSanaSanaLove

Rated 5 / 5 stars

Cool game, thats why have smaller groups less to worry about..



cooldanmancooldanman

Rated 5 / 5 stars

I like this game...

It is one of those choice making games done right, and that's all there is


KoberGirl responds:

Thanks! Glad you enjoyed it!


TaichoYamaguchiTaichoYamaguchi

Rated 4 / 5 stars

This is actually a very thought-provoking game.

It's not difficult to win, but it continuously makes the player nervous with the constant events which sap resources.

Those people who complain about not being able to gather resources are missing the point of this game. The point isn't to stockpile your resources so that the events don't bother you. The point is to predict and plan for whatever events do arise.

Well done. Nice quick game. My only suggestion would be to add an endurance mode in which the survivors try to stay underground as long as they possibly can.


People find this review helpful!
KoberGirl responds:

Great suggestion. Thanks for playing. I learned alot making this and hope to improve gameplay and complexity in the future.


OctoraffeOctoraffe

Rated 2 / 5 stars

Survived to Week 30 on my first go, but I only had about ten Morale left. I don't feel good having 'beat' this game, because it felt more like luck than strategy or survival.

The events triggered in this game are far too plentiful. I only had one "uneventful week", and it was not useful for resource management. It seems like you had the beginnings of an idea to increase the number of survivors in the bunker, but then you abandoned it. Unfortunately, you left out that mechanic without adjusting the rest of the game for it. So the game increases sharply in difficulty each turn, but the player's ability to combat this always stays at Level 1. It's fake difficulty. The game penalizes the player very heavily without also giving the player any way to overcome the challenge. Even in notoriously difficult games like Dark Souls, you are given better weaponry and level upgrades in order to prepare against the challenges present.

Not that this game is anything at all like Dark Souls, but it certainly feels like you were going for that kind of steep difficulty curve.

It isn't being weak or "babying" the player of a game to give them more ways to meet the challenges you throw at them. It's basic game making. It's not YOU who decides if the player can beat your game...that's the player's job. If you want to make a strategy survival sim, there has to be strategy in it.


People find this review helpful!
KoberGirl responds:

Thanks for the feedback. I was purposely trying to ramp up difficulty so that the game became less about balancing resources and more about about staving off off the inevitable. I do want to add the ability to recruit new workers and upgrade the bunker in the future. I learned alot creating this game for the jam so now I can build on the basic structure and add more complex gameplay features.


minimewtwominimewtwo

Rated 2.5 / 5 stars

Not bad but woul be alot better if there wasn't an event every week so you had a chance at keeping up with demand. or even the option of upgrading the floors to increase their production.


People find this review helpful!
KoberGirl responds:

Agreed. Upgrading the bunker and recruiting new workers are some next steps I plan to work on.