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Jun 8, 2014 | 10:32 AM EDT
  • Daily 2nd Place June 9, 2014

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Author Comments

Updated version 1.1.0
- Added difficulty settings. If you've already completed some levels, the game assumes you beat it on the hard setting

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The battle for Earth is over. Now, the war for the galaxy has begun. You must win every battle swiftly, decisively, and permanently.

Solarmax is a streamlined strategy game of interplanetary war. Colonize planets, build hundreds of starships, and use superior tactics to overwhelm your opponents. Command our entire fleet and lead us to victory.

- Aggressive and unforgiving AI
- 36 missions of increasing difficulty
- 3 speed settings: half, normal, and double speed
- Intuitive controls and interface
- Beautiful HD graphics
- Original music score

Reviews


MazenAhmedMazenAhmed

Rated 5 / 5 stars

DUDE!! This game is freakin' epic!! The idea is brilliant, maybe not the first but I like the planets and population one since I'm into astrophysics. Moreover the mechanism and smoothness of the game is pretty astonishing if you ask me. Keep up the great job!



skelitackskelitack

Rated 4 / 5 stars

This game is close to perfect, and assuming the greenlight page for this on steam manages to get through, I will probably buy it even after playing it on here. However, there are a few small, but frustrating things that keep coming back to annoy me. Before that, though, the appearance is beautiful. This game is visually stunning, and I honestly can't get enough of the feeling from playing this game. It's design, the atmousphere, all wonderful, wouldn't change a second of it.

However, the GUI has some issues. Not being able to select the game speed before the game starts has me rushing to click it then rushing back to start deploying units. This could be something set to a keyboard shortcut, and even set in the pre-game menu when you select a level. Another issue is the slider for selecting units. It doesn't matter a huge amount for the gameplay, as you can still beat it without this option, but it would be nice to have percentages set to keyboard shortcuts. 10% set to 1, 20% to 2 etc, rather than having to make a rough guess with the slider, or waste valuable milliseconds getting it perfect. These really are nitpicking complaints, as the game is still great to play, and I keep finding myself coming back to it again and again. Something that might be worth adding to the greenlight version of the game is a level editor, and the ability to play other peoples maps. It's strange and selfish to say given the number, but it feels like 36 levels just isn't enough. I want to keep playing more and more of this game, and if others feel the same, giving them a way to satisfy might be worth looking into.
To round up, brilliant game, amazing replayability, slightly marred by a few niggling issues, but beyond that it's nothing short of stunning and utterly addictive.



SuperBusterSuperBuster

Rated 5 / 5 stars

You can't say you've beaten the game until you've beaten it on hard... I just did...

Black Aliens are only hard because they are so fast!



chaos1vsorder1chaos1vsorder1

Rated 5 / 5 stars

Fucking awesome game, I like the new Black aliens that clusterfucked me for a whole 5 tries, and I'm not being sarcastic. I really loved it, even though I lost, I still loved it because of the awesome new aliens that came from when I opened some kind of portal. And sense it seems there is no story or little of there is. which kind of bothers me alil, but I'll try and get over it. But I was wondering if one of your fans might have the honor in making that backstory. I would be honored if you chose me, but hey, anyone who loves your solarmax games would be honored.

I hope you have a wonderful day and an awesome life.

Also your game gets 5 stars, even though I liked the old ship designs more in the first one, I still love this game, cause its harder, and the Black Aliens just give you a hard time.

Sincerely Chaos1vsOrder1


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et101et101

Rated 5 / 5 stars

really great game, when the shadow enemies get introduced it really starts to feel like a tactical struggle, especially the last level that had me on a constant rush to contain them in their base while i built up a force for a killing blow

my only complaints are that there should be hotbutton keys for the size of the group you want to move, and maybe you should have introduced the shadow enemies earlier? or atleast added more levels after the mechanic is introduced

and not so much a complaint as a curiosity, why was there no backstory for the mysterious enemy in this one? you could tell by the level titles in the last one that you awakened some ancient aliens with technology far outclassing your own, if you don't mind making a few assumptions you could even say they were behind the starship factories & teleporters, after the force is awakened it lays siege to earth & luna,

by contrast the shadow enemies just seem to appear, their bases end the stage once captured, giving no insight as to their build speed or population , you can clearly tell they are meant to be mysterious due to their color scheme, lack of information on their numbers, and sudden & ominous arrival on the battlefield, but despite that they just seem to be another faction that is faster at making moves with a larger starting force,


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