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Credits & Info

Uploaded
Jun 7, 2014 | 5:30 AM EDT
  • Daily 3rd Place June 8, 2014

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  • Nitrome Jam
    Nitrome Jam Nitrome-hosted game jam with the theme, "Dreams."

Author Comments

[arrows] to walk
[space] to jump and double jump

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Made within 4 days for NITROME JAM!

Week 4 of Wolve's Weekly

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Go into the mind of The Mind..

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www.facebook.com/checkinknockout
www.facebook.com/wolvegames

Art inspired by this beautiful piece: www.pixeljoint.com/pixelart/85317.htm

thanks again for the frontpage Tom! You're awesome ^^

Reviews


AcidicfriendAcidicfriend

Rated 4.5 / 5 stars 1 month ago

I made the music :D
oh that's a lovely treat!


WolveGames responds:

I spend a looong time looking for a song and this was perfect!
nice work man ;)


pacheco1989pacheco1989

Rated 2.5 / 5 stars June 17, 2014

No glitches, no problems finishing it, instead, I found it too easy.
That's the worst part of it. The levels could be better worked too, even if not harder.
But it's still worth playing, so keep them coming!



DarcHiroDarcHiro

Rated 3 / 5 stars June 14, 2014

I really like the challenge of this game; however, I found out that the double jump doesn't work sometimes and it's glitch (I wound up quitting because the game decided I needed to always go down...). Other than these problems the game was really fun and challenging!



GomuGomuGusGomuGomuGus

Rated 2.5 / 5 stars June 14, 2014

Not bad



MiniwhitieniiceMiniwhitieniice

Rated 1.5 / 5 stars June 13, 2014

This game, it makes me want to murder people.
Lets start with the good things:
Music is nice and fitting.
The graphics are cute.

And now for the murder bits:
Controls are slippery, even when not on ice.
Enemies ran on the starting block and proceeded to murder me a dozen times before I could escape.
Sometimes it wouldn't let me double jump, I would jump once then plummet into the water/sky and then respawn.
I wont bother mentioning the Esher-esq landscape and how painful it was, because it could be fun, BUT you have to be able to tell the "layers" of the background and foreground.

I would recommend:
To either make the movement grid based or the area on which you walk larger(at least double the character size at all times).
Make the sides of the tiles progressively darker/brighter depending on where they are located in space.(it will definitely make they layout less confusing and easier to navigate)
Other than that I liked it! Hope your next project goes better!