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Modern breakout game with a mysterious story on background. There are 15 levels in total with 2 variations per each. Each level contains a text message on background that slightly uncovers the story.
Needs music, not a short sound effect, without a glitch during loop. Turning sound off should be more obvious. Ball needs to speed up during each level/death to increase difficulty, and not let you get bored waiting. Knight/horse is death? Try a jolly roger instead. And a shield equals lasers? I don't get that. The "fireball" powerup should destroy the metal bricks as well, but destroying all metal should not be needed to complete level. Gave up there because it took waaaaay too long.
An arkanoid knockoff that's:
Lacks random power-up drops
Is designed with far too many permanent and multi-hit bricks
Ball gets stuck too often on the permanent ones (and the way this is dealt with is quite bad - reset to paddle without warning)
The "story" (the one I saw at least) was closer to trolling than anything else
In short: needs work.
Ok arkanoid clone. A bit slow though, but worst of all. The ball sometimes get stuck in a loop on unbreakable bricks. This is not cool and a clear design error in my book. A possible solution could be a "tilt" function button. Also please remove the autofire from the start when the ball is at the paddle. There is no reason why the user should't have total control in that situation. Also a pause button etc. "P" would be nice.
Its functional It put me to sleep but it works.
Its incredibly boring. Increase ball speed add power ups.
The ball is too slow and the game is just boring
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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