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511: Bourgeois Edition

Score:
rated 3.03 / 5 stars
Views:
1,820 Views
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Genre:
Puzzles - Sliding
Tags:
blocks
slide
match
2048

Credits & Info

Uploaded
Jun 5, 2014 | 1:45 PM EDT

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Author Comments

511 is a puzzle game similar to 2048, but played on a 3×3 grid.

Move up, down, left, right using arrows and match equal coins.

The objective is to reach the maximum possible score of 511.

Reviews


judej3judej3

Rated 3.5 / 5 stars

NICE COPY OF 2048 BUT HOW ABOUT A LITTLE MORE SPACE FOR MOVES THANKS.



elsee7elsee7

Rated 3 / 5 stars

Graphics
- Everything fits the theme well, and the use of coins makes the numbers pleasantly easy to read

Sound
- Just one (unobtrusive) effect that can be disabled at any time

Interface
- What the 'average score with best play' hint means is beyond me
- When a game ends, I would not repeat the score (it is already shown on top of the screen)
- I would make the game over message more prominent (maybe at the center of the grid ?)
- After I ask for a hint, the 'get hint' button disappears during the next turn: is this by design ?
- The 'get hint' button does not provide a proper hint: it should assist the player with making the best decision, but all it does is show the possible directions (something that could be always visible instead of being shown by request)

Gameplay
- Smooth as silk

Crashes/Mishaps
- Nothing to report after many playthroughs

Bottom Line
- A nice and challenging game (my hi-score is 71)


randomstrangers responds:

Thank you for that feedback.

> What the 'average score with best play' hint means is beyond me

I should explain it within the application.
"Average score with best play" tells the score of the position when playing optimally ("best play"). It is "average score", because after each move a new coin appears in a random position - the score is averaged over all possible draws.
The purpose of that message is to tell the player exactly when he is losing the game, and when he still has a chance.
The game was completely solved, and 35% of all positions are won - meaning that, when playing optimally, the score 511 will always be reached independently of how the random coins are drawn.

> After I ask for a hint, the 'get hint' button disappears during the next turn: is this by design ?

Yes. I want to give hints no more often than every two moves. Perhaps, instead of removing the button, I should just disable it, end enable after the next move.

>The 'get hint' button does not provide a proper hint: it should assist the player with making the best decision, but all it does is show the possible directions (something that could be always visible instead of being shown by request)

"Get hint" works correctly, just at the beginning of the game almost all moves are optimal - they do not lose the game. The hint button becomes very useful later in the game.

Thanks.


BlackKitsune42BlackKitsune42

Rated 3 / 5 stars

This is an interesting, addictive, and frustrating game. An interesting combination but not the worse (nor best) I've seen.