UPDATE: Added a music mute button on the level select screen. This only mutes the music, not the collision sound. *muting the sound broke the game for a bit. That should be fixed now.
***NOTE*** The blocks are only counted for the objective if you click on them (i.e. unhighlight them) when they are in the correct white spaces. This means red needs to fill red squares or blue line needs to fill four white spaces where it should be blue in the background. If you just have the piece enter the space and it falls out, it does not get counted towards a win.
This game was made for a 32x32 resolution for lowrezjam. Click on the block you want to move to highlight it. Click on the block again to unhightlight it when you want to switch to another block. Up/down/left/right WASD to move the blocks. E and Q to flip the long blocks. The blocks are stickier against each other than against walls. If you think a block is stuck, try tapping it with another block or click off and on. The '!' in the top right corner pauses the game. Game autosaved after every level so you can go back in to the stage select. The boards you have gotten to will be hightlighted with a green dot. The object is to fill the white spaces being sucked out by the evil pixel guy. The only way it counts is if you Every few levels, something else is added. Keep a watch for the changes.
I think I made things a little too difficult on some levels. Please leave some feedback on where you want some medals placed. Perhaps at the 3 cutscenes. I was thinking about making a time trial once you beat the game (minus cut scenes) to have a scoreboard. :)