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Botiada

Score:
rated 3.44 / 5 stars
Views:
6,849 Views
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Genre:
Puzzles - Other
Tags:
puzzle
pixel
bots
achievements

Credits & Info

Uploaded
May 27, 2014 | 4:34 PM EDT

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Author Comments

Move and unite all Bots to finish the level. Each level can be completed in different ways depending on the number of Energy Cells on which will be placed Bots. To earn the maximum number of batteries for the level complete it with the different states Energy Cells.

Reviews


OdbarcOdbarc

Rated 5 / 5 stars

160/160

Great game. Only level 36 gave me trouble (The one with 3 red blocks only). Loads of fun. It must have been hard thinking up these puzzles that have 4 ways to beat every level. I hope to see another!



EtokunEtokun

Rated 3 / 5 stars

It seems like some people haven't even played the game. It was pretty low to mislead us into clicking the "play" button, but the game is playable on newgrounds. Play the game and then rate it as it was fun for what it is.



NeonSpiderNeonSpider

Rated 0 / 5 stars

0-Bombing this. Like other people said, the game isn't even included on Newgrounds. You can't even play it here but you have to wait for the "loading" screen and through the ads just the same. So you're rewarded with a "Play" button that just takes you to another website. I couldn't even get it to work on that other website.

Also very deceptive tags including "achievements" when this game has *NO* achievements whatsoever! If you're going to include that tag you must include Newgrounds medals in your game or you're going to tick a lot of people off.

How did this even get front-paged?!



undeadrhinoundeadrhino

Rated 0 / 5 stars

Didn't even bother to play. If you have to trick people into site views then I have no use for you or any of your games, and I hope everyone associated with either gets genital cancer. I'd suggest dropping the tactic in future and relying on quality leading people to follow through to any external sites you want to plug.



bIuecrimsonbIuecrimson

Rated 2 / 5 stars

The game was very easy all throughout. Even getting 3 stars didn't take too long. Making it possible to beat a level and the game with the simplest solution is bad design. It encourages the cheap solution rather than creating the motivation to solve the puuzzles in more than one way.

If it was me creating this game, I'd recommend the more difficult solutions later on in the game while maintaining a steady learning curve for new players. The hardest solution will be subjective and would encourage players to look at the game in a different way and with more focus rather than just getting them to get a point any way they can.