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WASD: Movement / Q: Air Roll
Space: Confirm / Exit Level
I loved the music and the game itself is verry addicting but it got really annoying having to stop running to get comfortable on the screen
i like the gameboy style music it really goes good with the dreary morbid look of the game
It's a good start. I was able to run beyond the screen, resulting in the game eventually stopping. Having to constantly stop running in a run game to make sure that you're at a comfortable difficulty or to keep from going off the screen is pretty annoying. It would make sense to give a fixed running motion and allow the player to move left and right, or--should you choose to keep it with the player having full control of the running--allow the player to run to the left as well instead of waiting for the screen to catch up. Another alternative is to have a fixed running point and left/right controls the speed at which the game runs.
Thanks for the input, I really appreciate it! Just in case you'd care, you've kinda been featured, in a way. http://mostlyflyinganchovies.tumblr.com/post/86196950492/game-dev-blog-4-evaluating-critique
I thought that the concept of this game was good. It is just unfortunate that I couldn't play it as the controls weren't working.
Either you need to click the game window with your mouse first, or you need to use WASD. I apologize in both cases.
It seems ok, but I can't play it without arrow keys. (I use a nonstandard keyboard)
My apologies, I'll fix that in future versions.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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