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May 16, 2014 | 9:31 AM EDT

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Author Comments

Demo v0.1

WASD: Movement / Q: Air Roll
Space: Confirm / Exit Level

A little game I've been working on for a month now. This is the first playable demo I'm releasing widely to see how the general concept/style is received.

Reviews


RealGovenorRealGovenor

Rated 3 / 5 stars May 18, 2014

I loved the music and the game itself is verry addicting but it got really annoying having to stop running to get comfortable on the screen


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baggs133baggs133

Rated 4 / 5 stars May 16, 2014

i like the gameboy style music it really goes good with the dreary morbid look of the game


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bl0m1bl0m1

Rated 2 / 5 stars May 16, 2014

It's a good start. I was able to run beyond the screen, resulting in the game eventually stopping. Having to constantly stop running in a run game to make sure that you're at a comfortable difficulty or to keep from going off the screen is pretty annoying. It would make sense to give a fixed running motion and allow the player to move left and right, or--should you choose to keep it with the player having full control of the running--allow the player to run to the left as well instead of waiting for the screen to catch up. Another alternative is to have a fixed running point and left/right controls the speed at which the game runs.


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FlyingAnchovies responds:

Thanks for the input, I really appreciate it! Just in case you'd care, you've kinda been featured, in a way. http://mostlyflyinganchovies.tumblr.com/post/86196950492/game-dev-blog-4-evaluating-critique


CuteGameReviewerCuteGameReviewer

Rated 4.5 / 5 stars May 16, 2014

I thought that the concept of this game was good. It is just unfortunate that I couldn't play it as the controls weren't working.


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FlyingAnchovies responds:

Either you need to click the game window with your mouse first, or you need to use WASD. I apologize in both cases.


el-dulceel-dulce

Rated 2.5 / 5 stars May 16, 2014

It seems ok, but I can't play it without arrow keys. (I use a nonstandard keyboard)


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FlyingAnchovies responds:

My apologies, I'll fix that in future versions.