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Created for Ludum dare 29 in 72 hours.
Nosferatu awakes one night in his lonely castle, to discover that a prized possession is missing. Fruitlessly scouring his chamber, he realizes he must search the castle for his missing
The game is an exploration/puzzle game, in which you must solve puzzles in order to obtain keys which can be used to further explore the castle.
The game seeks to challenge our perception of a character, even one that is well established.
W,A,S,D = Movement
Space = Interact with object (Inspect or use an inventory item if applicable)
To use an item in the inventory, press the number which sits beside the item
in the list you'd like to use.
I = Open inventory
Tuuka (@mysterioustuuka): Design & graphics
Dave Van Bale (@daveloper): Code & design
Joonas Turner (@kissakolme): Sound design (Sound effects, voice acting and music)
Martin Kvale (@martinkvale): Sound design (Ambience)
Marek Jarocki (@mjarocki_art): Story & promotional artwork
Unable to choose anything in the inventory. Using Chrome.
I totally agree with the other reviewers like demicrown and Bistander. I really enjoyed the ending too!
I agree with the other reviewers. Basically, a great start, but it needs polish. Also, the puzzles are a bit easy and without much logic. For instance, the use of the spatula is rather random.
I hope you continue to work on the game and put out an expanded version.
Nice voice & graphics, but the hot zones for text cues and object pickups were so clunky, I had to try everything 3 or 4 time to make sure I had, in fact, triggered the related event. Going back to look at things no longer triggered the description text, and descriptions lingered even when trying to interect with a new object, adding to the confused and unwieldy feel of the controls.
Thanks for the honest critique. The game was created for ludum dare and still has a few things we hope to fix. We'll address these issues as soon as possible!
Very good game!
You should make another with a bigger map.
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