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Credits & Info

Uploaded
Apr 29, 2014 | 9:06 AM EDT

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Medals

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Steam Slayer 10 Points Kill the mini-boss
Skillful Knight 25 Points Finish a level with no respawns
Like A King 50 Points Collect 6000 cogs
Revenge 50 Points Kill 350 enemies
Steam Demolisher 100 Points Kill the boss
Sweet Blast Secret Medal: Unlock this medal to view its details!

Author Comments

King Arthur was (literally!) kicked out of his castle by some strange huge guy and he's seeking revenge! Besides, he must set Queen Guinevere free. Excalibur was wasted, but fortunately Arthur got some help from the Lady of the Lake and now set to fight.

Move and jump: WASD or Arrows
Fire: Click or Z or X or Enter
Grenade: Space

ver.1.0.1:
- Reduced load time

ver. 1.02:
- high-level enemies are nerfed
- mini-boss is now easier
- Boss is nerfed
- lifts will wait (be quick though)
- bonus time increased
- freeze time increased
- lag reduced (a bit!)

Reviews


DemonstashDemonstash

Rated 4.5 / 5 stars

A very fun platformer, the way the upgrade system works was brilliant and fun. The cool down on weapons was cool.

The game evolves rather quickly, especially when you get upgrades. I started out as a king, and by the end of the game I was a steampunk badass.



SalzerXSalzerX

Rated 5 / 5 stars

This was real fun, I had a good time with it



PsychoHazardPsychoHazard

Rated 4.5 / 5 stars

Awesome!
Just a few small things bothered me, shooting with the mouse was nice but it doesn't affect the direction of shooting so I often shot at the wall... The bosses were a bit annoying, too much jumping around. Good thing that I could repeat levels, so as to acquire upgrades when I needed them.



zaigwastzaigwast

Rated 5 / 5 stars

Waaahaaaaaa awesome game man, was kind of upset that it finished to quick, u just MUST make a sequel ! ...its a must do friend !!! a perfect 5\5 with a voting power of 6,64 .... good luck in the future !



StarMagicianStarMagician

Rated 4 / 5 stars

This game was extremely fun and addictive, but there were a few points that made it a bit hard to enjoy. The most prominent of these is that there was no post-hit invincibility. I suppose it was helpful if you got stuck in fire traps like in the last level, but more often than not it made the game more stressful than it needed to be. Furthermore, the game would move smoothly and suddenly experience a lag spike if enough enemies are on screen. It makes for a good challenge, but perhaps letting up on them a little could prevent this. Overall, however, it was well-stylized and the powerups made collecting cogs enjoyable. Keep up the good work!