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This is my game for Ludum Dare 29! I decided to use the theme, "Beneath the Surface", in two different ways.
The original idea for the game was slightly abstract; the main concept is that you are in a coma of sorts and you have to find the memory shards in order to piece your soul back together and wake up.
Everything in the game was made by me, except for the fancy font. I was gonna be entering in the compo, but I ran out of time. Anyway, I hope you enjoy!
Built from scratch in 72 hours using FlashDevelop.
For anyone who's lost:
- There are 5 "Memory Shards" (the glowing things)
- 2 of them are behind locked doors; collecting a key opens a door
Be sure to rate this game here and over on my Ludum Dare page:
Could obviously use some work, but overall not horrible. The potential is there at the least.
In addition try not to spell out the meaning in the description, especially for abstract. Works better if you let people figure it out on their own.
Too slow... I'm sad.. I was hopeful.. so hopeful.
too slow. too dark. too common of a narrative. too repetitive of an ambient/music track. too miniscule a sprite.
Yeah, I know... I did a lot wrong when making this; this was my first game jam after all! xD
It's a good start, but I found the character just moved far too slow for me and I got lost really easily.
But if pixels are what you're most comfortable with, I suggest you look up the games (including, but not limited to) Ib, The Witch's House, Misao, and Mad Father. All of them are pixel games, and can give you a really good example of just how far you can push the limits of pixel games. Those games are AMAZING and truly beloved by those who play them. Give them a look, and see if they help give you an idea on how you want to do your own games. ;)
Honestly, this concept has been done a million times before. You contributed nothing new in terms of gameplay or storyline. The graphics were neat, but you still played it very safe since pixel art almost always looks good and doesn't require much skill.
Overall, it needed something NEW. The maze-like map and overall concept were boring and blatant rip-offs of other games. For a first submission it's not bad, but you need to provide something original if you're going to be a successful game designer.
I understand your point, although I did not intentionally copy anything. I mostly just went with something that I knew I could do in a short amount of time at my experience level.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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