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Made in under 48 hours for the Ludum Dare.
Nice idea, but it's not very well performed. The game is way to easy. The second time i played it i maxed everything out at level 66 and then I just stopped playing. It did not seem to change since I was able to keep every enemy at the lowest three centimeters of screen.
Evolve this idea. It could be good.
Thanks Pat. I agree that balancing is off. In the end, I had to make the game in less than 11 hours, so there was only so much I could do; since I focused so much on the idea, the balancing of it did indeed suffer in the end :(.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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