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Credits & Info

Apr 12, 2014 | 7:28 AM EDT
  • Daily Feature April 13, 2014

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Author Comments

Catch fish, sell 'em and upgrade your boat to explore new seas and discover increasingly exotic creatures of the sea.

You set out on your journey when the heroine's father is swallowed whole by a monstrous kraken. Determined to rescue her dad, she sets out with nothing but a scrappy old boat and a sturdy old rod.

Control the game with the arrow keys (or WASD) to move, and to reel back escaping fish. You can throw out your line with the spacebar. The rest of the game is controlled with the mouse.

1.1 A small update, fixing the following issues:
- There is now a hint to sail around to find fish, if they’re not biting in the open waters.
- The Kraken has been training and has gotten a lot tougher!
- There is now a clear ‘End’ in the final cutscene.



Rated 5 / 5 stars

Now this is a cool game.


Rated 5 / 5 stars



Rated 4.5 / 5 stars

This was awesome. Didn't think I'd stumble upon a fishing game that was actually fun to play! I like the way you navigate freely around the lagoon and catch the critters at your own pace. Catching is a challenging process, apparantely luck and reaction based, and it's nice how you don't need to leave the map for each fishing session. There's shopping, upgrades, ambient music and a sort of plot included too. Great game!


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Rated 4 / 5 stars

I pretty much agree with DaggerPen's points; this is an awesome game. First off, the music is very nice and dynamic, which is always welcome. Secondly, the graphics are sweet, neat, and also smooth. Third, the controls are simple and easy to use. Fourth and last, features are easily accessible; there is no need for a lot of awkward menu navigation when dealing with stuff like the types of creatures that have been discovered. This also ties in to the simplicity of the gameplay, which is okay.

There are some gripes, though. The story is a bit... simple, especially when the end is taken into account. However, considering the cheery nature of the game, I suppose that does not hurt it too much. Additionally, the arrows, once you reach the deep waters, are not as visible as those in the normal waters; this especially applies to the confrontation with the kraken. Furthermore, the kraken itself felt weak; maybe it's because I got the best fishing pole, but when I tried reeling in the kraken. For one thing, it was surprisingly easy to complete... heck, it was easier to catch than the whales. It should have been a bit tougher to reel in, because that felt somewhat anticlimactic. As well, like I said before, the arrows were not entirely visible since they blended in with the darker colours.

Of course, there can always be more features. Firstly, there could have been more areas to explore, with other fish/sea mammals. Secondly, medals would work well. For example, referring to DaggerPen's suggestion, you could have a medal for obtaining the maximum number of whales in your boat (though it probably should be the Hemmingway Ultra Yacht) called "Whale Done" or something to that effect (it doesn't have to be a cringe-worthy pun, though). Lastly, piggybacking on the first suggestion, there could be some unique "mini-boss" creatures, such as a mermaid, like zarfas suggested.

Well, I'm done with my rant. Overall, it's a good game. It could use a bit more polishing, but it's not mandatory for getting fun and enjoyment out of this.

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Hillbridge responds:

Thank you for your eloquent response! You are very much right with much of your critique, and we'll certainly consider it if we ever plan to make a sequel. More fish, medals, quests and changes to the way a (new) story is told would definitely be on the agenda if that were to happen. Although you are right about your critique, I want to provide some backstory to the arrows that guide the fishing.

It was originally intentioned that these arrows would slowly fade out as you caught more and more fish. At around ten catches, they'd vanish completely. Because the fish always move away from the boat in one of three directions, pushing the key opposite to their direction will always reel them back in. Once you realise this, the arrows are like the training wheels coming off. In the end, we got skittish as some of the playtesters gave up when the arrows slowly vanished during gameplay. Claiming they could no longer catch fish. If there'd be a future version, we'd either make the arrows clearer or teach the mechanic in another manner.

Once more, thanks for the feedback!


Rated 5 / 5 stars

Very fun for such a simple game. When I caught the final fish I was surprised because completely forgot that the whole thing was about saving your dad.

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