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Stealth Assassin (New)

rated 3.84 / 5 stars
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Action - Other

Credits & Info

Apr 11, 2014 | 6:58 PM EDT
  • Daily 3rd Place April 13, 2014

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Author Comments

- Old version does not work anymore because of mochi, this is the new version -

In each mission, your objective is to kill the target and escape back to the future. Guards will chase and attack you on sight, complete the assassination before they hunt you down. It's hard to stay alive once you are seen.

Speed ability makes it easier to sneak around and run away from the guards. Cloak ability is good for hiding and getting out from any deadly situation.

Randomized movement patterns combined with unpredictable guard behavior makes it a new experience every time you play a mission.



Rated 3.5 / 5 stars

Not bad, at first. Once you get through a few levels it gets a little repetitive. The fact that there is an objective for perfect assassination where you have to finish it in 30 seconds makes it a little too fast and not very challenging. If you had a gun or different devices to complete the assassination instead of just running into him, that would make it a bit better. Idea is good, don't be discouraged, just work on the gameplay a little more.

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Rated 3 / 5 stars

The idea is good but it gets repetitive after a while. Adding more guard types or ways of assassination could help. This game also seems like a level creator could make it better.


Rated 3 / 5 stars

Add a Restart button (R), nice but repetitive

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Rated 4 / 5 stars

Nice bro you did good keep up the good work!

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Rated 4 / 5 stars

I like this more than the old version, because of the skills u added ;)

Only thing I would switch is: For the whole game is played with the keyboard only (no mouse), the whole game menu should be able to be controlled with the keyboard, too ;)

great job on this!

Now, maybe add a "story" - you also could easily add "bosses", some even different coloured enemies which are able to follow your trail (maybe some officer with a watchdog), or move faster, use explosives like grenades instead of machine guns, or rocket launchers ;) Also, acquiring keycards to open several doors (maybe red, blue, green, yellow, just like in the old doom/hexen/Rise of the Triad/Duke Nukem/Shaddow Warrior Games :D) would add a special feeling to this.

For the sight range of the watchmen is now small enough, you could make levels that are much larger - the player will then have to - instead of simply fighting more and more guards - remember the territory from a briefing, and this is where we come to the final point:

Add a story! The game is great enough for some sentences to say about all this: The time traveling itself enables great possibilities to make a story vary, and to send the character to different places (A russian bunker to disable some nukes, an old first world war battlefield, or even kill Uncle Adolf H. himself, etc. etc.)

Also, as whished from several others, you could make the first guards killable if approaching them from behind. Later on, there could be some Robots or sth that can not be killed any more, this would also create a possibility to open up more different approches on how to solve a level early on ;)

keep it up, good job!

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