Be a Supporter!

Credits & Info

Uploaded
Apr 11, 2014 | 6:58 PM EDT
  • Daily 3rd Place April 13, 2014

If you liked this, check these out!


Author Comments

- Old version does not work anymore because of mochi, this is the new version -

AN ASSASSIN FROM THE FUTURE
In each mission, your objective is to kill the target and escape back to the future. Guards will chase and attack you on sight, complete the assassination before they hunt you down. It's hard to stay alive once you are seen.

USE YOUR SPECIAL ABILITIES
Speed ability makes it easier to sneak around and run away from the guards. Cloak ability is good for hiding and getting out from any deadly situation.

INFINITE POSSIBILITIES
Randomized movement patterns combined with unpredictable guard behavior makes it a new experience every time you play a mission.

Reviews


cyberleoncyberleon

Rated 4 / 5 stars

I like this more than the old version, because of the skills u added ;)

Only thing I would switch is: For the whole game is played with the keyboard only (no mouse), the whole game menu should be able to be controlled with the keyboard, too ;)

great job on this!

Now, maybe add a "story" - you also could easily add "bosses", some even different coloured enemies which are able to follow your trail (maybe some officer with a watchdog), or move faster, use explosives like grenades instead of machine guns, or rocket launchers ;) Also, acquiring keycards to open several doors (maybe red, blue, green, yellow, just like in the old doom/hexen/Rise of the Triad/Duke Nukem/Shaddow Warrior Games :D) would add a special feeling to this.

For the sight range of the watchmen is now small enough, you could make levels that are much larger - the player will then have to - instead of simply fighting more and more guards - remember the territory from a briefing, and this is where we come to the final point:

Add a story! The game is great enough for some sentences to say about all this: The time traveling itself enables great possibilities to make a story vary, and to send the character to different places (A russian bunker to disable some nukes, an old first world war battlefield, or even kill Uncle Adolf H. himself, etc. etc.)

Also, as whished from several others, you could make the first guards killable if approaching them from behind. Later on, there could be some Robots or sth that can not be killed any more, this would also create a possibility to open up more different approches on how to solve a level early on ;)

keep it up, good job!


People find this review helpful!

RafaelThe13thRafaelThe13th

Rated 2.5 / 5 stars

You clearly put some effort into that, but even with the increasing difficulty it get real boring, real fast. perhapes some more variety would add to the fun.



BokicBokic

Rated 5 / 5 stars

Haha! This is one of my most favorite games ever! Amzing game! If there were more stars, i would rate it 100/10! Bravisimo! ***** :D



doomffdoomff

Rated 2.5 / 5 stars

sorry the game was kind of fun early but soon you hit later stage it become just impossible

trouble i encounter
-random speed for some guard
-random guard timer for standing still and look around(this is a stupid idea considering lot of your map have 1 character whide coridor)
-random partern (seriously dont make a 30 seconde challenge on random fact)
-collider between npc (if they face each other they get stuck)(blue can push each other put the target cant push other)
-random portal pop up (once spawn in a corridor behind 3 guys who just keep standing still)

map idea
-more then just 2 road
-no 1 block whide corridor(expecially when one of the map is only fill with that)
-zone where npc never walk)

random idea
-security camera
-move while stealth (very slow)

i couldnt finish some of the latest stage cuz there just too much random factor on how stage work

thumbs up
-great idea on hiding the body
-you bastard i leave blood step behind


People find this review helpful!

SuprememessageSuprememessage

Rated 2.5 / 5 stars

A solid concept.

I have a few exceptions to make this a fantastic game:

-Specific Objectives that must be completed in certain missions before killing the target. For example, having to override a security lockdown, or cut the power so the lights go out and you can sneak.

-More varied scenery and maps, all of the levels in this felt the same.

-The ability to kill guards, but the catch is that you can only do it when they don't know you're there.

-A more fleshed out story.

As it stands, this game is alright, but it only can really entertain me for about ten minutes maximum. It needs a better variety in gameplay and strategy, as opposed to this random luck-based gameplay.


People find this review helpful!